Mixed feelings about community managers

On release there were only 2 things that were incomplete.

  1. Crafting → made known ahead of time
  2. Performance → hard to know ahead of time on a individual basis

Crafting being incomplete is a bummer; they owned up to it and seem to be on schedule with what they said. For performance, a significant amount of the issues have been resolved and I’m confident it will get better over time. The release of Chaos Wastes showed to me that they’ll iterate and make things better quickly on that front. New players to the series may not know this and perhaps the onus is on the VT vets to speak up.

So two negatives that certainly stop me from giving the game an A+ and something that if it were so important, I would wait until the end of December to see the final product of the initial system. But based on what is actually in the game, the main loop of leveling all 4 classes delivers over 100+ hours of -Tide gameplay. It is very hard to reconcile the tone and toxicity in the criticisms based on that for me.

This issue is not specific to Fatshark or Darktide but the common denominator is certainly gamers.

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