Mission Rewards Revamp Request

Ok… Full disclosure, I typically play on Damnation as an Ogryn.

When we complete a damnation mission, the rewards should be much better than they are. We should have something like the following:

50% chance to get the same weapon we’re using (Melee or Ranged). There should be a “floor” of say 500 for item value. It should be guaranteed to have a T4 Blessing on it. One of the Perks should be max level as well. There should be a good chance to get a second max level Blessing/Perk as well.

The other 50% of the time we should get another weapon, but it should have the same base value, the same guaranteed T4 Blessing, the Same treatment for perks.

At 30 the “exp” we’re earning should be converted 100% into Ordo Dockets. There’s zero need for exp at 30, so unless there’s going to be some secondary leveling, convert it.

We should also be able to turn in weapons with blessings we already have to earn “Credits” towards unlocking blessings we don’t have. I.e. turn in 10 Grenade Launchers with Blessing 1 to be able to unlock Blessing 2.

This is a relatively easy fix to do and would be a huge benefit.

Oh, and get rid of the fricking locks!

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@brosgw

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You and your thread have been added to the movement. Hopefully tis not in vain.

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In Division 2 PvE you’re able to set targeted loot it’s gameplay loop summit mode. i.e. I could target an AR as a weapon drop or certain gear like helmet or body armor. Then it would mostly drop with that sort of weapon/gear as higher chance compared to other types, but still with random stats and attributes.

But in this sense it would be nice to say Ripper, so there is higher chance for Ripper reward.

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That would be a great solution. The ability to set it would be much better than it simply giving you what you’re currently using. That way you can target a specific weapon while using something different.

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