I think it would be a tremendous QoL improvement for us to be able to create lobbies that don’t start until all 4 players are present so we can strategize which build to bring.
On a similar vein, I think we should get 10 seconds when we join mid-mission to look at the team auras/classes so we can quickswap between different builds as we join the mission.
So long as aura’s don’t stack I feel like this is essential.
the actively chose to move away from that for a dynamic mission generation because that’s what people said they wanted. they’re not gonna go back on it now.
I like both of these suggestions, but I think the first could be addressed simply with a Ready Up function in a strike team.
A major pain point I’ve had is getting a good PUG group, merging the strike team, but then sorta just sitting around for a bit because no one wants to ask who is ready 5x and some folks don’t use comms. Makes me hesitate about merging striketeams waaay too much.