Fatshark, there is a problem that I’ve noticed other players voicing in concerns in my exchanges with them. As it stands, between Havoc, Aurics, Auric Maelstroms and otherwise, players are describing longer queue times, emptier rooms, etc due to split queues.
Is there a way to “multi-queue” with party finder so that we’re not limited to a narrow search in scope?
Yeah, ‘death of a thousand ques’ I can see very likely happening to Darktide if they don’t rein in their user experience and narrow down their matchmaking a decent bit. They already aren’t like other ‘live service’/mmo style games and have a poultry but dedicated player base, splitting them in to more and more and more modes means people will want to do X and nobodies gonna be there to help them.
One can already see that in Havoc, especially on none American time zones. It’s already like only ever 1-3 games being hosted at once, and if your desired difficulty isn’t there? Good luck buddy. That number’s gonna plummet as soon as the new changes go through, and only the most die hard fans of the difficulty are gonna be even attempting to run it. Made even smaller by everyone now doing Mortis trials for the likely new penances they slapped down onto it. So now just like when Havoc released, Auric Maelstrom/Auric ques in general are gonna be full of people who have no idea what they are doing or just empty in general, and even lower difficulty ques you’ll likely be running bots the whole way down.
I made a post with some at least ‘UI streamlining’ that I think would help, though they need to do a massive overhaul, so I’m not sure if it’s very likely to be fixed ‘in time’ for the player base, or fixed at all given they seem to be getting pushed into the ‘always more’ game mindset that kills so many games stares at the cluster F that is Destiny 2 right now and sighs. One can just put their faith in the emperor and see what happens!
I think an excellent addition would be to have player counts (or approximations of where players are so that people can jump in on those queues so we don’t feel like we’re left scrambling trying to find content.
In fact, you could not provide such feedback before they publish the blog, and they published it few days before the patch.
In fact, except when something becomes viral, they totally don’t care at all about what we can think… at least that’s my feeling. Sometimes what we (players) think aligns with what they think, but it’s by chance and pretty rare…
If they communicate it is cause we pushed them for this… but they would prefer to not communicate at all. They hate that…
And if they had any respect for us, they would have asked our opinions with this poll they have been considering for a year and a half now… OR they would ask us our opinion BEFORE launching something…