Issue Description:
If player tries to Trigger Special Action whilst holding down the block button - some will execute the special action (chain axe/swords, combat axe) whilst others nothing will happen (force sword, power sword, tactical axe). My expectation would be weapons would behave consistently (and I am using the implementation of Saltzpyre’s Rapier from Vermintide as oracle for expected behaviour).
I tested this using both controller and mouse-keyboard input.
The above list of affected weapons is not exhaustive.
Apologies if this is a duplicate issue I looked but could not find an issue describing this problem.
Steps to Reproduce:
- Equip character with Force Sword/Power Sword/Tactical Axe
- Go to the Meat Grinder/start a mission
- Ensure melee weapon is equipped
- Press and hold Secondary Action (Block) input
- Press Weapon Special Actions input (whilst still holding down Secondary Action input)
Actual result
-Nothing happens/an animation is triggered but then immediately cancelled.
Expected Result
-Weapon Special Action is triggered and once animation completes character returns to blocking.
Mission Name (If Applicable):
N/A
Platform:
Steam
Player ID:
Steam ID: 76561199094381879
Approx. Time of Issue & Timezone:
N/A
Reproduction Rate:
Constant (100%)
Upload Supporting Evidence:
N/A
Upload Console Log:
N/A (I use GeForce Now which does not seem to allow access to system logs)
Upload darktide_launcher.log:
N/A (I use GeForce Now which does not seem to allow access to system logs)