Melee and ranged weapon ratio

Sure. Nobody is saying the game is supposed to be 100% melee. And it’s not. (You could try, but that would be quite challenging in its own right. Specials are bound to get you one way or another.)

You’re the one saying you want 100% ranged to be an option. And that it was supposedly implied by the marketing. Despite melee being very prominent in all pre- and post-launch marketing text and video.

They have been very open about their intent from the start.

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Havoc literally has more modifiers that punish specifically ranged more.

But remember the days when you couldn’t even dodge while holding a ranged weapon? (You could, but it didn’t break enemy locking). Luckily it was changed within 2 weeks.

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Vet tree should also support playstyles that are 80% gun 20% melee

Even VT2 has these (Waystalker, Ranger Veteran, Engineer) at high levels if built towards that, so I don’t wanna hear the “Tide games don’t support these!!!”

I feel people who say “go to cod if you want FULL ranged” are speaking from bad faith and fear of making the game not be what they want it to be

Of course Melee should ALWAYS have a place, but as I said in the beginning, Vet is supposed to support ranged builds as well, there should be the possibility of building a ranged build with the ratio I mentioned

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Yes, a player should go to COD if they want only ranged combat as there’s hardly any melee in it at all.

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Does it really matter if they use the term “only ranged” when in reality they would be happy if there was a viable 80% ranged and 20% melee build

They’ll call it “ranged” regardless if it’s 80-100% ranged

At this point it’s semantics IMO

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^^

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I feel like this thread pops up repeatedly, months apart. Is it the same guy each time wanting to break the game?

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Seems like it.

I don’t think that contradicts what I said

I’m 100% certain no one would be sad if they didn’t have a build where they could play with no melee at all

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I don’t agree with the premise that you can’t use a ranged weapon as your ‘primary’. Even on the toughest difficulties – perhaps especially – team target priority is essential, and the fact of the matter is that a gun has more reach than a sword (or shovel :yum:).

The amount of screentime a gun gets is a silly metric to judge imo. Where your power and value to the team comes from is far more important.

  • Gungryn
  • Plasma/Bolter vet
  • Staff Psyker

Off the top of my head these are builds here where the gun is the star of the show. And while I’m primarily a melee enjoyer myself, I’m no stranger to certain ranged builds, and I’ve never had so much of an issue with ammo that I thought it couldn’t be solved by picking my shots better or scrounging more.

I think where you might encounter some resistance is the notion that one should be able to just gun through every enemy, which I (also) find a bit ridiculous. It’s been said already, so I won’t harp on it, but the image it conjures is someone who wishes to shoot everything rather than use gun/melee in concert. Which, let’s be clear, is not the design vision of this particular game.

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80%/20% of either melee or range is probably fine, but player shouldn’t be able to do just one thing for 100% of the match. I never see anyone do melee only outside of challenge.

And more powerful range weapon shouldn’t be spammable, if people could shoot rumbler, plasma or bolter 24/7 then it will pretty much trivalize any tough fight.

There are also builds that already can do this like Vet with shocktrooper, I hardly ever pick up ammo playing with Surgical Helbore.

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Case closed.

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Me when I want to ignore some of the best melee combat ever put into a video game in order to focus on shooting guns that leave the center of the screen at every opportunity. ADS sway when you aren’t even doing anything, players getting suppressed, and recoil that sends the gun hurtling off your screen; Darktide has some genuinely awful gunplay.

Even then Psyker’s entire kit, Recon Lasgun, and BLO Rumbler/Kickback are right there; and that’s in the context of Havoc.

If you run out of ammo in Auric, you aren’t looting the map hard enough.

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Agreed. Playstyles should be Melee-focused, Ranged-focused or Hybrid.

You should be able to PRIORITISE Melee or Ranged Combat if you desire, but something NEEDS to force you into Melee or Ranged from time to time. You have Melee AND Ranged Weapons; your hand should be forced to use them both to some extent.

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if people could shoot rumbler, plasma or bolter 24/7 then it will pretty much trivalize any tough fight.

I completely agree. Weapons you named are specialized and not supposed to be used 24/7.

But on the other hand - there’s lasguns, that pretty much are due the versatility and high ammo reserve. This os also a problem that weapon keywords weam nothing. Again, weapons with “torrent” keyword were literally designed to clear hordes. But they can’t due the issues stated by me

Pls, read the thread first before writing something silly

This is pretty much my statement. I’d be happy with 80-20 20-80 too. Main point is that if you are capable of going 0-100, then 100-0 should be an option as well. and both these “100 to 0” options were present, until one of them isn’t anymore

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Auric already spawns an ungodly amount of ammo that you can get away with shooting the whole time. I guess if you really want to shoot the entire game while also being lazy and not searching for ammo, then that’s on you. Even Left 4 Dead has ammo economy to worry about and that game is all shooting.

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Read the thread first.

If you’re going 100% melee you’re going to have a bad time.

I don’t want to participate in the ammo rat race and I always end up having a almost 100% melee focused build. That doesn’t mean I don’t shoot, because we have snipers, trappers, etc in the game. I use ranged to take care of specials, gunners or lay down suppression.

I don’t see anyone going 100% melee unless it’s for some special personal challenge.

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