Imagine how fun it would be for Ogryns to have a big ass metal chain in their hands and slap the enemies to the walls left and right. The basic attack range needn’t be too high, special attack could be like Pudge or Roadhog. Pull small enemies and uppercut or stun the bigger enemies for some time, or make them fall to the ground. It could even be like, throw chain, and press the button again to pull them. You can work around the idea. As a zealot main I would play Ogryn day and night if this would be implemented correctly. Consider it and let me know, thank you.
Love it, hate the title. Meathooks often don’t have chains at all, you want a flail, maybe a flail with hooks, but most certainly still a flail.
Here’s a meathook for sale with no chain at all. Amazon.com
I want an ogryn flail too.
Unless you actually do want a hook, in which case disregard all I said except that meathook with chain would still be a bit of it’s own thing, but still cool.
Or a thick chain (like an anchor chain) working like a flail. No idea if that would be lore accurate.
The chain could be wrapped around one hand, while the other hand is holding the loose end.
- Light attacks: chain whips in several angles with one hand, brass knuckle style punches with other hand [low cleave, high stagger, armor pen].
- Heavy attacks: the chain could be extended and swung [high cleave, horde damage].
- Holding the attack button (counts as heavy attack for feats and blessings): spin the chain like a helicopter [high cleave, low damage, horde control].
- Weapon special: whip a target with the chain, wrap it (guy falls over) and and pull it close (basically what happens to players, when they get netted by a trapper) [topples enemy ogryn, disables man sized enemies for ~2 seconds, 1 target at a time, only punch attacks while enemy is held by chain].
I’m not sure it would work quite well as a weapon (Animations wise), as a Blitz or an ability maybe it could work better I’d say.
Ogyrn like improvised weapons, so lore can be discounted as long as chains exist in lore, and they do, we see them here and there in the maps. The real problem with a chain as a weapon is it spreads out (instead of concentrating) impact and it’s soft where you want hard.
So most chain weapons have a weight at the end, though most often a smaller one then seen in art. This allows the center to be soft and the end to be hard and focused.
Still, chain whips are cool enough most people are good with some "hand waving magic’ on that point…
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