Masterwork Pistol Nerf

Sadly that’s not going to happen. We had this discussion before, and it would indeed make a lot more sense for a pistol to be ergonomic and easy to use, rather than a clunky beast. But this is how Fatshark decided to make the weapon, and I don’t think a DLC weapon complete redo is on deck.

The problem with this suggestion, is that it disproportionately affects Engineer over Ranger. Unless the damage is nerfed by over 50%, you’re still getting the breakpoint via disengage, and Ranger isn’t going to care about the lesser ammo efficiency, while Engineer will. I think the one-shot breakpoint has to stay sadly, which is why I propose to limit the rate of fire, which would affect both equally, and cut into the DPS significantly, without doing anything fancy or altering the weapon massively.

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