After playing with engineer for sometime, I feel crank gun should be better than what it’s now.
The minigun wind-up and slow down while firing are iconic features of heavy weapon but they hinder engineer’s performance a lot, I would suggest few changes:
(1)Buff armor penetration of normal crank gun, I find it lackluster for ult unable to damage chaos warrior and deal little damage to normal armored enemy. Since building pressure is not a benefit but a liability, I think higher armor penetration can be justified.
(2)Rework with Piston Power as knock back enemy around bardin when hit, keep the cooldown. The idea of piston power is really cool but as ranged character I find it a waste of talent in a lot of situations.
(3)Gromril-Plated Shot gains increased damage and the ability to stagger elite/boss. Right now the talent takes ages to kill chaos warrior(which is the main reason to choose this) and sacrifice a lot at dealing with horde. Giving it ability to stagger powerful foes makes engineer viable at soloing boss.
(4)Linked Compression Chamber boosts fire rate and allow bardin to move freely (no slow down) while firing crank gun. Currently this talent is worthless in comparison with innovative ammo hopper. By removing slow down and a little fire rate boost it should work very well with run-and-gun playstyle.
(5) Innovative Ammo Hopper no longer has 4 sec free ult after killing a special, this talent is by far the best of 3 with +50% ability bar(more damage overall), giving armor penetration buff will be too busted.
Right now ranger veteran with masterwork pistol can take care of chaos warrior and bosses way more efficiently, the minigun should offer more to qualify engineer as ranged DPS dwarf.