From time to time, a undocumented map change is added into a map. For example, there has been changes made in the Excise Vault map middle event. Whenever I see this, I always hope that there will be added branches to move forward through into the game, that’ll give different ways to reach said middle event and end event of any given map.
Example for this is that the already existing route to move forward would be path A, but a path B and C could also be added, either have some of them blocked off and unavailable or give the players a chance to open a path, much like how explosives work in the newer maps.
I’d also like if the maps felt more “alive”, just having enemies and friendly NPC fighting in the distance or having underhive critters moving about, not even being enemies to fight but just showing that there is life and movement. Another part to make it feel like we’re not alone on the map is that we’d be able to receive help from NPC operatives, now I don’t really mean this in a “fighting” sense, but just having another operative team open up a door, blowing down a wall or lowering a bridge for us to cross.
Both of the formentioned points could also be used to change what events happens on a map, for example on Commsplex, instead of having to send the message we’d be tasked to shut down the skyfire defenses, and I don’t mean this by just flipping the switch, but it would actually move us to a different path where we would either have to hack or destroy the targeting systems so that the NPC team can be extracted once they’re done.
Same map, but the middle event instead. Instead of a hack and wait, we’d be ambushed by a Scab Captain and some troopers, and be a small boss fight event instead of the wait for servoskull and elevator. And then have another NPC team help us move forward on another branch.
While not as important, it is something that does however annoy me. And that is how loot chests and items are located on the map, having jarring yellow chests placed around the area feels wrong. I’d like to have more variation of containers for loot, more fitting to the map itself. I would also like that the ammunition you pick up has a appropriate “skin” for the weapon you are wielding.
Or/and you could add, for a lack of a better word, outposts which are guarded by enemies but does contain loot which they have scavenged around the area, so that you’d find ammuntions, stimms, crafting resources and so on. However giving more precise location on which to get resources, even guarded, might mean we’d have to see a cut in overall available ammo for example.
Also having supply drops happen as a random event on maps would add another way to gather resources, having on more open maps an airdrop with ammo or having them packed in crates sent down in elevators. These drops could even be tied to specialist items not found else where on the map, like new ammo types or support items.
Some of this has been mentioned by others in some shape or form, but it is still something that I hope that fatshark takes into consideration.