I’ve been sticking with this Duelling Sword for more missions this time. I’ve experimented with all of my breakpoints with it before, and did so again, and cultivated the necessary playstyle to make the weapon feel decent at the behest of this discussion.
I finally rolled a +3 Stamina that doesn’t compromise my current Perk setup, and the weapon definitely feels more consistent now. My overall criticism of the weapon certainly hasn’t changed, I feel like.
Cleave is still just such a huge issue for me, and I think that this point is more about how the devs approached the design of cleave for most weapons.
My ideal outlook is that every weapon in the game is buffed to have a cleave cap minimum of 3.0. It isn’t necessarily that a weapon can kill 3 enemies per swing (and it shouldn’t), but that it can effectively control at least 3 enemies at a time without leaving you totally helpless in hordes.
And when you compare 3.0 to cleave weapons that start at 6.5 or higher and easily jump to 13 or even 25 with Power and Cleave Blessings, it really isn’t that much to ask for.
(A good example of this is Zealot’s Thunder Hammer. The weapon is a tool of destruction for single-target enemies, but it’s a versatile anti-horde CC weapon with an extremely bad damage cleave. In all technicalities it is an “assassin” weapon like the Tactical Axes or the Catachan Knife, but you can’t really expect a knife or tactical axe to control an entire horde like that.)
The design of the game revolves around its overwhelming numbers and crowd control—less so in Darktide compared to Vermintide 2, where stagger is king.
So I think making all kinds of weapons really bad at doing the bare minimum of keeping you safe in a horde is a little appalling to me. It makes it feel like the strengths aren’t worth it to take the weapon.
You can certainly compromise this with an effective anti-horde ranged weapon, which in this case is the Purgatus for me. But if at any point I’m using a melee weapon and a horde shows up, I shouldn’t feel like I can’t use the weapon because I can’t do anything with it.
(And even then, poke weapons that are given “wide” or “relentless” attacks in their combos still have those particular attacks capped at the same cleave. It is an important distinction, yet their cleave isn’t reflected by their purpose.)
Damage of the weapon is low. It’s not cripplingly so low that you can’t do anything with the weapon itself, but it certainly needs a light damage bump to help with consistency.
Even when I’m at 6 Warp Charges and +25% damage with high Peril, attacks feel so weak and that really hinders the feel and fun of the weapon for me.
I’d say even a +10-15 damage increase would help the weapon a lot as it plays into all of the percent increases you can achieve as Psyker.
If the Dueling Sword is supposed to emphasize “Assassin” with critical strikes and weakspot hits, the stats don’t seem to reflect that. An innate bump to both of these would seriously help out the weapon and make it feel more fun to use in that regard, especially if it’s supposed to be a unique cousin to the Catachan Knife.
And while I’m going on about stats, it’s peculiar that the Duelling Sword has a cleave cap of 2.0 but has a focus on Cleave Damage as a modifiable stat.
The available Blessings are so contrite that it’s almost insulting. My complaints with cleave and the weapon’s damage could easily be solved by better Blessing options, but in my current approach to the design of Darktide, I think weapons at their base should be stronger and shouldn’t need Blessings to feel good to use.