Not trying to challenge your statement or underestimate your points , but i got some questions and comments.
Am gonna say when ammo was good with scavenger and I enjoyed shooting, the barrel goes hot and glowing red, no game give me this vibe, the only game with close mechanic is Destiny 2 Sweet business Minigun.
but when it comes to shooting as in mechanic or ranged combat the game is way to lacky, going into cover makes them target your head rather than full body, giving in accurate zeroed in fire.
Shooting from sight blockers, smoke grenade, Pox smoke, even scab flame nade , i cant see a thing and i get shot back
Suppression is underwhelming in many weapons, and exaggerated in other weaponry, some ranged can suppress shooters you dont even have LoS upon. while others you shot them directly they return back at you normally. If they just copy paste “Brothers in Arms” Suppresion would be much better than this mess.
Broken Recoil pattern, every time you shot new recoil pattern spawns.
All 3 while aiming down sight, without moving a single step, each 36 rounds exactly.
Notice sudden jump of recoil in 1st shooting, the middle part is completely empty
2nd shooting highly consistent
3rd shooting is weird , mid kind of empty and jumping to right
I just tried to remember every Ranged Combat game i played, i dont think DT is better than any regarding ranged combat mechanics, i reached Ghost Recon Rogue Spear videos, but sadly they are better than DT.
Sadly i wish thats true, the only game it came in my mind is SWAT 4. (Released 2005)
Braced Full auto, notice how the crosshair gets smaller when shooting full auto than gets bigger.
when shooting full auto you get better accuracy than tap firing like in CSGO/CS 2.
Hip fire full auto vs double tapping
If you do have a video , even if a player tutorial on YouTube please do share, cause i didnt find any, maybe am doing something wrong from my side.