Literally what was the point of making trauma and voidstrike share "void" in their name?

I’ll give 'em a pass on the name change in perpetuity as long as they give me a pass to remark on how stupid it is in perpetuity.

But imo, it’s still not as dumb as when Hunt Showdown originally named:

  • Revolver variant: Conversion Pistol
  • Bigger revolver variant: Conversion Uppercut

  • Revolver/shotgun variant: LeMat Pistol
  • Bigger revolver/shotgun variant: Uppermat :melting_face:

To be fair they changed it to Haymaker later, but I’ma still clown on 'em.

Ok I checked the source code (I could not until now)

Here the names for power swords:

  • powersword_p1_m1
  • powersword_p1_m2

Headhunters:

  • autogun_p3_m1
  • autogun_p3_m2
  • autogun_p3_m3

Shotguns

  • shotgun_p1_m1
  • shotgun_p1_m2
  • shotgun_p1_m3

Voidstrike straff = forcestaff_p4_m1
Purge staff = forcestaff_p2_m1
Trauma = forcestaff_p1_m1

I won’t continue with all…

So… this is not an explanation… this is an excuse. Nobody can understand this move, and the code does not even explain it.

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