Here is a short list of the systems that are a direct regression from the previous Tide games:
-Crafting /Missing In Action
-Mission select /nope, rng and timed
-Maps themselves /while incredibly detailed, share a lot of the “set pieces”
-Shop /we used to get chests then craft from what we got in the chests
-Rewards /basically void
-Achievements /either bland, such as killing 10.000 or counter productive like soloing a boss
-Social wheel & tag /missing many previously existing features
-Bots /default convict, no brain, can’t order to take stuff, etc
-Kick vote feature /interrupts the player IN COMBAT
-Privating a game in the middle of a match /can only be set before
-Interesting pickups/grims, tomes, else./ no potions, no bombs, no reason to pick grims n tomes
-Loading screens /all. The . Time.
-Careers /4 instead of 15 on launch
-70+ weapons /a lot of weapons are shared
-Story /well we don’t have it yet
-Quality of the characters and the banter /just doesn’t have the charm of VT
-Post30 character level /* still nice to see lvl 987 when I log on a VT character*
-Monster closets /poxburster running out of a closet already detonating? Sniper teleporting across the map?
-Melee combat /there are no melee threats. The only real threats are ranged, which you can’t block. And enemies hit you behind cover
-Mission board /incredibly grindy
Am I forgetting some?