I’m glad to see some renewed attention to this, especially the participation from @FatsharkStrawHat.
I don’t share the anger and bitterness some people feel, but I do agree this is a frustrating limitation and likely a detriment to the health of the playerbase.
Most of my friends aren’t capable of playing HI-STG, so the ManyMoreTry mod has been fine for when we have wanted to play a specific map. I get that it’s not sufficient for Maelstrom.
I also find that Fatshark has a track record of doing a very good job of the bits they put time into, and I’m sure they’d like to build something amazing to replace the current system with.
But, please, don’t make us wait months for you to announce that you have a plan, and then another six to eight months after that before it’s released.
A very quick improvement would be to allow quickplay to populate games triggered by ManyMoreTry. This is far from ideal and I can imagine some downsides, but it’s a step in the right direction and it requires no UI changes unless you want to add a toggle.
Another quick improvement might be to make it possible (or at least easier) for MMT users to join in-progress games on specific maps. This might make sense if it’s a compatible part of building out whatever the eventual replacement is, without having to implement something like a lobby browser.
What I’d like to see in a more fully-baked solution is a multiplier on mission rewards that varies with supply, demand, and risk. This isn’t particularly innovative. The first place I saw this was over 10 years ago in Payday 2. Heists you selected often because they were your favorites had their rewards slightly nerfed, and meanwhile the heists you didn’t like had their rewards significantly boosted. This was brilliant. It made it fun to do heists you didn’t enjoy.
They called this the Heat System and it was per-player. I think there’s a lot of room for layering modifiers on top of this that vary with the choices made by the whole playerbase.
And if we’re worried about fragmenting the playerbase with players scattered over too many maps, there’s an opportunity to address that too. Add an extra reward for joining runs that are missing players, or maybe even more bonuses for joining a run that is going badly. Allow players that are in a run to offer a share of their returns to incentivize another player to join. Require players to spend resources if they want to customize mission modifiers, or if they want to make a mission available that wouldn’t otherwise be right now.
There are lots of opportunities here to add some more awesome to the game. Just don’t lose sight of the quick reliefs that would both alleviate a bit of the pain and also show the playerbase that you’re taking it seriously.