Level restrictions on difficulty 3+ are way too low

You also don’t design them to intentionally alienate your most dedicated fans. Level limit on Malice absolutely should not be above 5

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Still needs to be fixed

Although I don’t care if they implement new lvl restrictions, meaning it’s fine with me if that supports veteran players who are not used to hardcore playing

We have to state that experienced T5++ players can easily take on T4 and normal T5 difficulties with a lvl 10 char (I’ve done it myself, and my win rate at those levels were around 90% even carrying the game with 3 dead people)

An easy way to fix this in my opinion, is to have lvl requirements for missions until you’ve leveled your first lvl 30 char.

  • This way you wont have new and unexperienced players going into difficulties that are above they’re skill cap
  • You will maintain the option for experienced players to lvl up they’re alts faster (Main reason we run into T5 with a lvl 10 -15 char)

It is true that weapons are way over feats regarding performance, but if you don’t get hurt you’ll end up killing everything anyway.

I think something important is to have an agreement between casual players and hardcore players and this could be a way to make everyone happy.

Don’t tunnel vision on yourselves and let’s keep working on improving everyone’s experience o7

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This is a good solution. Or maybe use an account wide solution like clearing multiple or all heresy missions or damnation missions penance. Personally i move to higher levels as quickly as possible when leveling up a character because the experience gain is higher and i want to spend the minimum time as a low level character as i can. I like leveling. But it takes sooo long after your first character.

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