Lets see some of your craziest utility weapons!


I don’t think I’ve seen other people with this setup too often, but I use this for offensive peril quelling on hordes. It’s pretty effective when running Scrier’s gaze or not running venting shriek. Edit: I also have an Illisi with the same Blessings, but not as good.

A single-target focused weapon (FS’s words on the Deimos Force Sword) with blessings that do diametrically opposed things, sporting perk bonuses against horde enemies that don’t (IIRC) really help hit any breakpoints against such enemies is crazy indeed.

If it works for you it works, but for my own perspective, taking an Elite killing weapon with bonus damage based on Peril and slapping Perils reductions on it while retaining horde bonuses that don’t really do anything (and another perk that doesn’t add much in most 90% of cases either) doesn’t feel terribly utilitarian.

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I chose the deimos because it’s really accurate in hitting weakspots. The perks I didn’t care about. The idea is to keep hitting weakspots to quickly quell peril without having to put myself in the vulnerable quelling state. The Exorcist perk is great because when you go to transfer peril (hitting weakspots to quell peril) you have high peril already, so without having to hit or kill anything, you’ve got high peril (20% dmg) already.

When using this with scriers gaze, you’re able to hold high peril for longer periods of time without needing to quell and without needing to build it.

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Your blessings selections are hurting my brain. So you want peril or not?

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I really think you want Executor instead of Unstable Power. It gives a greater reward for doing what you are already doing, and let’s the weapon stay useful even if you are not quelling peril.

If you are just doing this to quell peril, and no other reason, than I think rotating into melee for 10 seconds and than rotating back out is a waste of time compared to just spending the low amount of time to quell on a staff.

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Nope. The idea is to put it away when I get <50% peril and resume casting.

You’re forgetting the use gained through scriers gaze, also.

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When the video is done processing, here’s what Im talking about: https://www.youtube.com/watch?v=d4dgDqQ-gMk
Edit: The idea, is that you’re generating and quelling peril simultaneously, benefitting from your toughness generation on both of those acts, and getting more crit chance from your talents as a gun psyker, so you’re killing enemies in melee (toughness) while getting crits (toughness) and generating peril (toughness) and quelling it (toughness). See what the goal is here?

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Im saying drop Unstable Power for Executor

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It’s a nice idea in theory, but whenever I see gimmicky stuff in Fatshark games, the only thought in my head is “oh we’re still pretending theres build variety in this”.

I can guarantee you sadly a bog standard build of melee psyker with psykinetic dome will have roughly the same output while being more useful for the team.

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Meanwhile full on crit damage columnus/ds4 Psyker with Scryer:

“My contribution to the team is that everything is dead. You’re welcome. I also require your ammo”

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Is it that good? Well I believe it, given that Psyker can also be built into a scary melee crit machine.
Psyker is undervalued in general. People just think they sucks because they are harder to play right.

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I’ve said it many times before in the forums: it’s among the highest and fastest dps builds. Add crit chance perks to Columnus5 /duelling4 as well as a random damage one (I go with flak for columnus and maniac for duelling).

Blessings are uncanny for rending on headshot pokes and rampage for horde clear. This turns your sword into a 2 shot machine against crushers and maulers.

For range I take the +power on close kill and the one that gives you 1 sec range immunity. This allows you to stand in the face of a gunner horde and shrug it off like it’s nothing. Especially if you keep refreshing the buffs.

Build wise you simply keep to the right side and take crit and damage related talents. Assail for when your mag is empty to mop up. Crit aura. Scryers gaze and down below you go for disrupt destiny, guaranteed crit and whatever damage you can fit. Given your high fire rate your Columbus will constantly trigger the every fifth hit a crit perk, in-between the regular crits. Since a lot of your DMG and utility relies on crit you see where this is going. I generally also take the movement speed and dodge ones for slayer dawi mode sonic speeds.

Once it gets going you become a speed gremlin that pisses bullets and destroys everything. You can also tank almost infinitely due to extrem dodge distance and count.

It’s extremely high risk, high reward and has conditional invulnerability. The downside is that if you f up you die instantly and the setup leaves little to no room for mistakes. Frankly it’s exhausting to play for too long but just as fun.
It’s also the only build I’ve managed to break 1 mil dmg in a 30 minute auric mael run with least damage taken and top kills accross the board.

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Dueling Sword is insanely strong, especially with right tree.

All in all I think Columnus is over rated. I run the Graia for better range, so less ammo wasted at longer ranges.

Dueling sword is too strong for it to be very fun for me, and is another thing pointing towards rending being way too strong. It should not be deleting crushers in that time frame, with such little effort imo.

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Well it’s basically saltzspyers rapier. WHC also had no business deleting chaos warriors with his pokes but I think it’s fair enough given the aim requirement. There’s also the fact that if you miss too many times or get tagged even once you instantly go down.

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I didn’t play enough VT 2 but the Warrior of Chaos’ head seems significantly smaller and harder to hit than a Crusher. You poke anywhere near the top half of a crusher and you get a headshot.

This is true with every other weapon, except the dueling sword is just better. The only reason you would ever not take the dueling sword is horde clear, and even for horde clear it’s not that bad.

Additionally the Dueling sword has the most mobility out of everything except the knife for the Psyker, so it is also one of the safest melee weapons to use for the build.

All in all it’s less a D sword problem and more of a rending problem imo.

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I’d generally agree but it’s not like you see every Psyker soloing a maulers or crusher pack with it. The reality of a run makes it highly situational compared to the isolated environment of the psykanium. So far I’ve only seen a hand full of other Psykers going headfirst into a crusher pack to steal kills.

You could argue that knife in general is way too strong as well. I’ve recently done all vet penances with it and shts on the power sword so hard it’s unreal. Especially given the ways you can build into it on vet and zealot.

Those weapons will always seem massively OP in the hands of a competent player, but given the sad state auf auric I’d say that’s not exactly the norm

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And I would counter that most Psyker players have too few braincells to play anything but a staff build lol. It’s the same deal as Martydom on Zealot. It’s insanely strong even if everyone doesn’t know how to use it.

Back to the rending issue.

To me the Dueling Sword doesn’t require enough skill to warrant it’s strength. You heavy stab to kill single target, and spam lights to kill hordes, maybe doing a push attack to trigger rampage.

It should be a middle ground between the knife and the Deimos. Not a straight upgrade to the Deimos.

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Kek, fair point.

Looping back to your first point about the average playing having not enough brain cells. I believe the balance is around those types of players. As I said. A lot of things in the game are very OP if you think about them carefully.

Meh, personally I don’t enjoy the Deimos’ moveset. On another note, I do wonder when FS plans to release the two handed Force Sword that was found in the game files shortly after release.

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That’s fine, although I still think there should be a distinction between higher skill vs lower skill weapons. It could also be that since I’ve played the game so much, movement and positioning are like a second nature to me, but to others that would make the Dueling Sword a high skill weapon.

Personally I enjoy it, but that’s not really the point I’m trying to make. The dueling sword has much higher mobility and higher dps against single targets than the Deimos does, and equivalent or possobly better horde clear. That just isn’t good balance.

Also something I want to say, that I think I always forget when I talk about stuff like killing melee elites, is I wouldn’t want stuff like massive rending nerfs and keep the current spawn rates. I would want to see that in tandem with fewer Crushers, so there would be less of them but they would be much higher threats.

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