I main Psyker, and let me tell you about the things I thought were most compelling and exciting that I can’t WAIT to try out…
This. Now that this is coming in… I can’t wait to use this baby that I KNEW would someday have some viability:
This should inspire people people to use the shockmaul with Psykers (though I think it already applies electrocution on heavy hit? Unsure.) But, now I expect a lot more smiting in the future. Surprised there’s been no changes to how smite works.
I thought of a suggestion that might balance it for everyone and make people happy so that it’s not a “noob trap.” Instead of charing up to unleash the attack. I thought an interesting idea would be to have the charge up duration be the time when the lightning is unleashed, but force the lightning off once the channel is finished. During the channel, make it so that you don’t need to wait for the lightning to jump from target to target, make it instant. This will make psykers think about who and what they’re trying to smite and if their channel will hold the target long enough to keep them at bay for whatever reason they need to do so. Have the LMB be a smaller one that does higher focused stagger. Minimal damage on both attacks. And disengage the safety from popping yourself by overusing smite.
So, let me ask you, does this mean that 100% cleave means that your force staff primary will cleave headshots based on peril? Also, loving the innate exorcism, will we be able to stack exorcism the blessing with this for further peril quelling?
Oh my lord. So if I use a recon lasgun (the rapid firing one I’m thinking about) does that mean if I see a horde and I just unload my magazine into them during scriers gaze, all those non-crits from the weapon will quell peril, thereby allowing me to stay in Scrier’s gaze longer?!
This is great, but can you enter perils of the warp through reloading? Is the idea that you want the tradeoff for the reload speed below 75% peril, but regardless of what peril you have, you still generate peril? I like how this encourages Psykers to keep their weapons loaded and ready. Further, using this with the stubber will be good as you choose how many times you “reload” as you can stop the animation if you need to by swapping or aiming.
Changes to psyker look fantastimazing.
I love how much build variety this will introduce to the game. I’m gonna be experimenting for a while now and I can’t wait to get started. On paper, these changes look wonderful. Great job FS!