Lawbringer Shotgun needs a place in the game!

The Kantrael is the best shotgun as it has a really useful place. The Agripinaa has a place too, but not as useful for hordes. But the Lawbringer feels like a distant 3rd place.

I really like the Lawbringer Shotgun’s special attack, but can it’s primary fire get really high stagger? And if it gets high suppression too, then it’ll be the crowd control shotgun! I think it’s not about damage, but should be about crowd control for the Lawbringer!

2 Likes

@Reginald loves it.
I can’t stand it.

For me; this should be the equivalent of a sawn off shotgun. It should hit near and wide with massive stagger. That’d give it a niche. Agri for distance slug shots, kantrael for single target damage, lawb for disrupting elite packs and ragers.

I’m not convinced the “rectangle” as it currently stands is really wide enough to justify it personally. Nor its general effect; I’m not really one for shotgunning mob hordes. And it’s no where near as good as the current “Revolv-Shotgun” for anything else.

2 Likes

It’s a versatile weapon. It gives some of the horde clear the Kantrael gives, while some of the longer range fire power the Agrip has. It will give more consistent preformance in a wider degree of situations than either of the other 2 shottys, but won’t have as high “peaks” that each of their niches fill.

I need to spend more time with it but I think it’s fine and fun in it’s current position.

2 Likes

Exactly. It needs to excel in CC! I’d like to think of it as a utility shotgun because it’s definitely not a damage shotgun.

The kantrael can kill a sniper off in the distance. It’s the most versatile shotgun. I just wish the Lawbringer was the crowd control option. It has a snappy draw time, and that makes it invaluable if it’s buffed for better close range CC.

This is precisey what I love about it. And before all build diversity was annihilated in Darktide due to RENDING and REVOLVER we used to need weapons to do some jobs while other weapons did other jobs. The lawbringer was good for supporting weapons with bad horde clear but also still provided quick draw specialists 1/2 taps and flex into shooter spam. With the mess of gunners that is Patch 15 balance it suffers a lot on ammo econ despite the buffs but it otherwise is a lot better overall. I’d like an Apex Legends style horizontal line for the reticle instead of the weird wide-box Its actually really hard to aim the bounding box when its a rectangle.

1 Like

I’m not sure I’m convinced of the lawbringer for horde clear efficiency. Purgatus staff/flamer feels more aligned to this. That said; do I have @Reginald 's time in game - no I do not :wink:

Its not hyper efficient. Its not a purgatus. But you can significantly thin a horde safely and quickly with like 4 shells now. Clear it in 6-8. Its not that expensive and its perfect for when you know your melee is going to take longer than its worth.

IMO if you’re not sure if its use case just run no respite, full bore, maniacs 25% on it, and try it on the range at various ranges. Click heads with ADS buckshot and be pleasantly surprsied by the relatively long range and consistent utility of basic lawbringer buck. Shoot some groaners some time with its special shell like 4 times and experience a clean, high stagger, rapid thinning process. Its not about being the best. Its about being a multi-tool. Nothing comes close. Except the plasma-revolver.

1 Like

Just want to show what I’m working with. This is my lawbringer.

It is the weakest ranged weapon I have right now. I only use it to test things out. It doesn’t make any mission more efficient or entertaining in any way.

Scattershot and manstopper is a meme. Do not run. Excpept maybe memebuilt critvet. But otherwise no respite and fullbore or bin it. I tried all the funny haha blessing combos and there just arent any useful ones IMO. It hits all the 1 and 2 tap breakpoints on specialists and shooters you want at reasonable ranges with good unyielding damage too.

1 Like

And how is that better than another shotgun. My topic is about changing lawbringer to be the defacto snappy CC weapon. Not about damage. So you disagree? You think it is a damage weapon when you have to use specifically 2 blessings to make it passable.

Could you please elaborate and maybe speak to what you would recommend on the Lawbringer? I really want to like shotguns but keep bouncing off of them.

Nevermind on the latter just saw your previous post with recommendations! Sure wish we had strikethru formatting.

Eyyyyyy I found the strikethru formatting! It’s “s” in square brackets.

2 Likes

The kantrael has short range buckshot with a slow rate of fire and a low ammo pool. It isn’t useful as a gun in the same way the lawbringer is.
The agripinaa demands headshots and is pretty solid but has no utility on horde clear really.

The lawbringer sits in the middle as a snap fire champion the only weapon that beats it out really is the revolver but that thing is just a better plasma gun with a smaller ammo pool. its not even on the same playing field.

2 Likes

Not sure what he said, but in general the most consistent preformance is no respite and full bore. However something I really want to try in weapon specialist vet is manstopper and no respite for consistent overall damage, but using thay guranteed crit to damage hordes.

2 Likes

I loved it when the game released and the ADS slug had infinite range with seemingly no damage fall off. It’s what allowed me to clear all maps on damnation in the first few days of release with zealot.

After the nerf it has never been the same again… I still have several godrolls with different blessing combinations but all of them lack that special oomph the release version had :confused:

Personally I despise the slower fire rate on the kantrael. I run the lawbringer with my crusher these days and wouldn’t dream of swapping it for a kantrael.

The special attack is somewhat hampered nowadays because melee weapons that are bad enough at horde clear to justify using it are rare. IMHO the flamer also struggles a bit here for the same reason. It solves a problem that most melee weapons already address adequately. That being said, the lawbringer special isn’t bad or anything. Most of the time it just does something that you don’t really need. But I do use it on occasion.

1 Like

I think he may be the only one…

Maybe I’ll have to give the lawbringer another go but I have the opposite feeling. Kant is the only one that hits hard enough per shot to feel right to me. Other two feel way too wimpy, especially Agrip that feels like it basically requires me to load a special shell every time I want to kill something in a reasonable number of shots.

I haven’t had this problem on Vet or Zealot. Have you been running Full Bore and No Respite? And you know that the Agrip gets a higher finesse modifier when ADS so you almost never want to hipfire it?

It offer better ammo economy and range than Kantrael and better damage than Agripinaa for hitting breakpoint. The trade off is special shot is super meh unless your melee is really that bad at clearing horde(Rashad gang ftw)

I think it’s pretty good on some build like Vet’s Weapon Specialist with some reload speed stacking where you can get Range Specialist quickly with quick draw and knockdown is pretty good combo with melee.

but I certainly not gonna use it as main range weapon when there’s so many better choice at both short and long range. Maybe the saw-off will be better as main range weapon, if Veteran is the one who’s getting it that is.