KNOWN ISSUE: Incorrect Weapon Stats

This should have been fixed with the hotfix that just dropped.

Weapons with 80x4+59 or 61 are very common but 62+80x4 is a thing too.


I donā€™t really care about a couple of points more or less on the dump stat but I do care if itā€™s actually rounding down one of the priority stats.

So before empowering one of my weapons its max was all 80s and a 60. I then upgraded it all the way and noticed the 60 went down to a 57. I did a mission and now itā€™s 56. Fatshark pls fix before it reaches zero. >:c

2 Likes

I have a couple of weapons where the maths do not add. In the empower menu said 80 80 80 80 60 and when i empowered them to lvl 500 the 60 got 59 or 58. Which adds to 379 or 378 and not 380 as it should.

Why is this happening? And if this isnā€™t just visual will you fix it or we are stuck with fully empowered weapons that only add 379 - 378? I mean itā€™s not a huge deal but the whole point is spending time and resources for a perfect weapon and you actually find one and game says ā€œnop! I will make it 378 - 379 just for you to try againā€.

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Please just remove decimals from weapon stat bars.
They are pointless and only cause confusion.

Issue Type (Required):

Weapons

Issue Description (Required):

Sometimes youā€™ll see an item where the bar stats donā€™t add up to the 380 cap properly. For instance you might have an item with four bars at 80%, but instead of 60% the remaining bar is at 59% or 61% specifically.

This can also do the reverse where one of the bars is 60 and a point is missing from what should be an 80% bar, 80-80-80-79-60 etc.

Steps to Reproduce (Required):

Just look around the store and melks store and youā€™ll eventually find a weapon with bugged bars like this.

Reproduction Rate (Required):

Constant (100%)

Platform (Required):

PC - Steam

Issue Type (Required):

Crafting

Issue Description (Required):

When empowering a weapon, its stat potential can fluctuate in the process that ultimately differ from what was originally promised.
For example, a weapon bought at brunt with 69% charge rate as max potential can have it magically be lowered to 68% after upgrading to max power.

In addition, something is very wrong with how weaponsā€™ stat potential is distributed among the 5 stats when the weapons are created.
The vast majority lean in the 4x80+60 direction, and 3x80+2x70 is almost impossible to come by, not to mention even-70s spreads are almost completely gone.
These 2 issues combined makes crafting any weapon that doesnā€™t want 4x80+60 unbelievably frustrating, as if the gameā€™s weapon creation system forgot that anything but 4x80+60 is even a possibility for stat distribution.

One really good example is Veteranā€™s Plasma Gun.
It ideally wants a spread of 80 damage, 80 stopping power, 80 ammo, 69 thermal resist and 71 charge rate.
This is because 69 thermal resist allows for 8 continuous shots instead of 7, and going higher has no real benefits so thereā€™s no point to go higher than 69 in thermal resist, and thatā€™ll leave 71 remaining stats to be allocated to charge rate (which directly influences rate of fire, and therefore total DPS).
Iā€™ve spent over 2M dockets rolling for this specific weapon and have come across maybe a total of 5 stat distributions that lean into 3x80+2x70, but none are what Iā€™m looking for as they had low damage rolls.
While the plasma gun is on the more extreme side of optimization, I do not believe that a 3x80+2x70 distribution need to be so unnaturally difficult to come by.
I apologize if I come off as harsh here, but Iā€™m very frustrated at wasting so many ordo dockets and end up getting nothing that I wanted.
I do not feel respected whatsoever by this systemā€™s current implementation of weapon stat generation.
This update is overall a significant step in the right direction, but it can still be better.

Steps to Reproduce (Required):

  1. Acquire weapons from Bruntā€™s Armory and empower them continuously till max at Hadron.
  2. Notice weaponā€™s max stat potential can shift away from when the weapon was first acquired.
  3. Notice how the vast majority of weapons acquired lean into 4x80+60 spread distribution (1 significant dump stat, 4 others close to max)

[PC] Do You Use Mods? (Optional):

Yes, and Iā€™ve tried disabling them

Reproduction Rate (Required):

Constant (100%)

Platform (Required):

PC - Steam

Player ID (Optional):

FS code - 9557185861

I will add one to the pile:


At this point, I believe that there is no point in trying to tell how to reproduce this.
The funny thing is, I am rather certain that when I bought this yesterday, the Defences stat was at least 58%.

The break occurs on going from 390 to 400 when 500 is still locked.

1 Like

Another one. This does not seem like a rounding issue. Iā€™m not missing 1%. Iā€™ve spent thousands of crafting mats on weapons that ended up being bricked.

2 Likes

Issue Type (Required):

Restore an Item

Issue Description (Required):

I rolled for an 80 damage, 80 stopping power, 80 ammo, 70 thermal resist and 70 charge rate plasma gun on my veteran last night, and after empowering it a couple times, the thermal resist & charge rate stat potentials started changing to 69 charge rate and 72 thermal resist, with charge rate going lower to 68 if I continue to empower.

Would it be possible to restore it to what was originally promised (80 damage, 80 stopping power, 80 ammo, 70 thermal resist and 70 charge rate) and make sure it wouldnā€™t have its stat potentials changed by empowering? Iā€™ve spent way too much rolling for plasma gun and the one time I get a good one the game screws me over :frowning:

[PC] Do You Use Mods? (Optional):

Yes, and Iā€™ve tried disabling them

Reproduction Rate (Required):

Once

Platform (Required):

Steam (PC)

Player ID (Optional):

FS code - 9557185861

Upload Supporting Evidence (Optional):


1 Like

Itā€™s not fixed, itā€™s also not just a 1% rounding issue as shown in this screenshot

1 Like

Update:
I checked my inventory today and it has magically dropped down to 68% charge rate without me doing anything to it. Just wonderful. I want my original roll (80% damage, 80% stopping power, 80% ammo, 70% charge rate and 70% thermal resist) back.

This is a new roll of plasma gun I acquired. It has effectively perfect distribution. The thermal resistance stat varies between 70% and 69% when viewed from inventory & hadronā€™s place. It also has the ā€œrounding errorā€ which leads it to have 381~382 total stats, somehow.

Iā€™ve spent way too much in resources rolling for plasma and I donā€™t want this perfect roll to get bricked. Iā€™m assuming the charge rate is actually somewhere between 70~71, despite reading off as 72 in both menus. Not sure about the thermal resist changing numbers though. When/if you guys fix this problem, would it be possible to keep it at 69 thermal resist (so it can continuously fire 8 shots from 0 heat) and 71 charge rate?

Iā€™m also counting on you guys to fix the other plasma roll I posted above (original 70 charge rate, 70 thermal resist) which was wrongfully altered by the system into having 68 charge rate and 72 thermal resist.

Items are now created with 380 max points (the ~320 max point items are gone).
Visually, they can get up to 382 points due to rounding (79.5 79.5 79.5 79.5 62 is shown as 80 80 80 80 62), but that is fine.
If decimals are to be removed in the future, already existing weapons should keep their stats as they are currently displayed (unless the same update also enables players to redistribute stat points on their items for a price).

Still existing problem is, that max stats shift around. The upgrade process can still change the MAX stat distribution to something different than what it was originally shown to be (this can decrease the same stat on an item multiple times, and this change is even displayed in the ā€œupgrade previewā€ stats on the right side of the upgrade interface).
This problem still persists. It happens quite frequently with items that have 2 non maxed stats.

1 Like