Sure autopistol is as good as is IaG mk V
Tactical axe is as good as is a combat axe…
This guy is right on one thing. Several weapons are so weak that even nerfs on too strong weapons won’t make them viable.
Several weapons need a nerf, but sure several need a buff. And a buff is not just a damage increase.
At the same time, there’s also a need to nerf builds that are too strong (FS has the metrics for that). There are also talents that could also be changed to make them better (especially when these talents are not picked by players, here again FS has the metrics).
About knives. The only terrible build is the zealot with stealth. Maybe someone around has also in mind an other build where knife is too strong.
About the weapon itself, in my opinion the damages are in the right spot. That’s normal a tiny weapon can go through a carapace.
I am not sure of what has to be done with them:
- reducing movement would require to nerf a lot of weapons
- swift certainly, however, could be nerfed to +5% movement.
- reducing the number of dodges on this weapon would require to nerf close to all weapons. As example, Dagger has a 4-6 dodges, duelling sword and tactical axes 4-5, combat axe 3-5 etc… So nerfing by one the number of dodges, would require, cause this weapon has to dodge better than others, to nerf also all other weapons
- dodge distance… Dagger has a maximum dodge distance of 1.4, duelling sword and tactical axes 1.11, combat axe 1.05. So they may be able to nerf here a little. Will it changes dramatically this weapon, not sure. And if they nerf it to be noticeable, then we return to the point where all weapons are nerfed by the same time.
At the end, we should look at what is too strong. My opinion is that there is one build certainly too strong, a stealth zealot. But, maybe several here have seen other builds too strong… but if it is only stealth build, then maybe we should look at this build.
Also, several think there is a problem with specifically dagger zealot that rushes. For this, my opinion is that they should introduce an anti rush system like that. The system I described would not be copied and pasted in the game, for sure, this is just an idea thrown away. But rushers have to be addressed.
However, I really doubt that this behavior will be addressed by nerfing specifically the knife or even weapons.