A shovel overshadows the TH too. It’s not even a weapon. IMHO TH needs better mobility to compete, not killing power.
They aren’t, boltgun is like the only one that’s in a bad state but all the other 40k weapons occupy a good spot in the game balance.
i’m just rolling with this on auric malestorm to prove a point
and yes its Viable, very much



you can tell i’m not cheating from the very low overkill damages, pairing this with a shovel
I would say that almost all 40k iconic weapons have fundamental issues in their quality of life or usability that isn’t just attack speed/damage numbers. It’s like the designers just had to add some sort of unnecessary over-complexibility or somehow made them all be the most unwieldy/unfun weapons to use as a cost for their "iconic"status, especially on the ones where the drawbacks outweigh the performance on them, like the thunder hammer, the bolters, infantry and helbore lasguns, etc etc. Even the plasma gun sticks you with the worst crosshair in the game.
Being viable/usable doesn’t equate fun.
Makes sense to me. Thunder hammer can AOE/cleave a lot better right? Knife is extreme single target. I imagine Knifes stabbing people in the base of their skulls for that kinda dmg.
Thunder hammers knocks things around but the killing power is significantly lower than a knife even in its AoE/cleave role (maintains high stagger cleave but damage cleave falls off drastically after first target). Then there’s the activated attack self-stun that can’t be negated through technique any more. Middling mobility. It’s overall worse experience for worse performance.
Only stagger, not damage, and even then not particularly well against elites. T Hammer is all single target damage with some decent CC attached. The single target damage just isn’t quite high enough for its animation commitment at the moment. Often you’re burning a Zealot ult on top of full stacking thrust to get the breakpoints it should arguably have out the box with just good stat rolls and passives from your tree. The single target damage without powering up is also unreasonably bad for bonking things with a weighty hammer.
It’s not in a great state at the moment, and hasn’t been since the elite HP increase, as well as the general move of the game towards elite spam.
Thunder Hammer is complete trash atm, and Recon Lasguns aren’t that good. Infantry las are middling with Autoguns being better than them. Lucius Las are fine. Grenadier Gauntlet on Ogryn is weak ranged option for them. There’s probably more but I can’t remember the full roster of weapons atm.
Chainswords, eviscerators and chainaxes are ok performance-wise but have the wrenching lock-on issue with normal attacks and some camera bugs. Force swords that aren’t the Illisei have a very long animation lock with their activated ability attacks that can be cancelled way too easily (similar issue with chain weapons activated attacks too - I think it should have been cancelled with block, not dodge). I generally dislike how they did activated specials on melee weapons.
@Kambrin This is not an acceptable method of conducting a discussion. There is no reason to attack people, even if they’re wrong about something or giving unfounded criticism.
It’s just easy to use though. Easy to not die with it.
I’m sure there are the anomalies that perfect their performance with their favourite weapon and become godly with it.
High key, we ourselves are letting the knife overshadow the other weapons.
There has always been a problem with weapons sounding perfectly powerful, but not actually performing powerful. Mainly mauls and thunder hammer, chain weapons in the past, even heavy sword and other weapons kinda dookie having a bad cleave cap.
I’d just leave it at the knife not having a lot of the drawbacks any of the iconic weapons do. It was similar to the Brutal Momentum combat axe discussion, where it simply didn’t have as much drawbacks as other melee weapons while performing as well or better than them.
It’s the curse of having to balance mundane weapons to be “as good” as sci-fi weapons by giving the sci-fi weapons all sorts of usability drawbacks instead.
True.
Lol the only time balancing weapons being a bad thing.
As psyker i want to say something about knife.
I love knife, because mobility. Its not very effective as main weapon, but it can effectively solve many problems, as single targets threats.
I love maccabian 4. Its VERY effective, only downside - mobility. Knife provides more, for me its critical.
I love forse swords (deismos) - my god its effective against everything, but mobility… And speed of moveset… Its underwhelming.
I run scryer psyker.
Try this
Flesh tearer is optional you can alternatively go with Precognition giving you even more damage since it syngerizes very well with the Psyker’s crit/dodge talents.
And your psyker will deal more melee damage than a zealot with scrier’s gaze active and also have an extra 55% movement speed on top. I call it the ADHD warp knife zoomgoblin.
I gave it a spin in auric maelstrom last night and you can even play it melee only for most of the time.
I have godrolled knife, and i dont use columnus. Yes columnus is good, but… to often i see gunpsyker with columnus. I try everything. Now im try laspistols (and laspistol mk2 surprisingly good).
Recon lasgan VIIa with flame blessings melt big targets.
And this build… For what we need bb?
Armoured targets? U will kill them with knife.
Bulwarks? Knife as well.
Specials? U can kill them with assail more effective, and faster.
Snipers ? Well, u have whole gun in your hands.
So… For what reason i need bb? No psyonics to maintain fast cast, no buff from different blitzes.
This build is clearly not for me
Works just as well with that. It works with any fast firing gun that has +extra crit. That’s why I likle it. Only put columnus in because most people want to use the strongest option.
For the 10% chance to cast bb on an attack. ALL your attacks trigger BB. This includes enemies burning through soulblaze and your knife It’s basically 10% chance to instantly kill any enemy every 15 seconds. It’s auto-cast BB without having to switch to cast it
The build is for using knife on psyker as a main weapon. That’s why it focuses on movement speed and crits, so you can close distance extremely fast with it.
The ranged options and autocast BB are just extra. You can spend 99% of your time on knife and only use your range option for hard to kill enemies.
But to each their own I guess. I’m merely showing an example how knife is OP on pretty much every class, because of its great movement tech.
Well, i use knife not as main weapon because i dont have main weapon. I try to use all opportunities provides by my build.
Knife for armoured and single targets, and stacs of buff (malefic momentum) then i use assail to fast clear important targets or horde clearence (so i change to assail when i have 5 stacks of malefic momentum, then, when buff close to expire i again change back to knife). If i see many melee elites (maulers, maniacs e. t. c) or monstrosity - its gun time. Reapers and pack of gunners? Kill reaper with gun, and stugger/kill gunners with assail.
So i play fast psyker that juggle weapons.
But i understand what u say. And maybe it very effective.
IMO Psyker doesn’t have enough attack speed boost to really make a knife shine. Personally a mk4 saber works better in those kinds of builds.