Kitchen knife is the new meta

There is always a way, even with the most heavily armoured foes. There is always a gap. In real life those gaps would usually be covered with chain mail. This shows that a good knife goes right thru that as well.

And even then, they would have vulnerable areas where the joints meet etc

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You know the game designers hate WH40K when the knife is a better weapon than the Thunder Hammer.

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It does annoy me that it at the very least competes in some way, I cannot deny.

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I’ve been saying this forever.

Also that’s true for humans…it’s an Ogryn in Carapace.

Even if you manage to get a stab in it would be like a bee sting.

Yes you could kill a Crusher by dancing around it and and letting it bleed out but it won’t be a decisive one shot.

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Im in full agreement there. Tbh, Im not even sure you could bleed an ogryn out that worships Nurgle. Likely almost totally immune to pain due to some of Nurgles blessings or drugs and I doubt small cuts would last long without healing.

Im pretty sure its so stupid, it wouldnt even realise it was dead unless you stabbed it in exactly the right place.

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One shotting a full health crusher face to face, mano e mano, with a knife would be crazy.

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You know, I watched those two videos.
Why so few enemies? Because he’s alone. Why so few ogrins with shields or armour? Did you see how much trouble he had when there were only 2 ogrins with shields? What if 6 of them come out? He’s doing the same mission. Let him try another one, where there are narrow corridors, little room for manoeuvre, etc. And I will say this, the bosses in those missions have low health because of the modifier. I’d be interested to see when there’s a bunch of specialists with flamethrowers, grenades, shield ogrins and a fat boss. I’ve seen this before though, in these situations here are these guys who think they’re useful get dramatically lost and can’t take on opponents because they elementally can’t penetrate them.
And yes, in terms of damage they really, for the most part, have pretty mediocre values.

My opinion on the knife? In some builds, in some classes, you can put together something adequate and penetrating with a knife, but does it become OP from that? Nah, I don’t think so.
Knives have a number of flaws, and those who deny that…Well, I can only wish you luck.

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Knifehammer or Warshovel 40k, take your pick.

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Knives are one of those weapons that often get hilariously over-tuned or fetishized, as we often see with the ubiquitous one-shot trophy kill implementation in many shooters, having knives be some ultimate expression of precision and mobility is a trope I really wish would pass.

Small knives as high-mobility, precision, evasion-enhancing weapons in Darktide are fantastical, literally. The limited reach offered by a knife over larger more traditional melee weapons (swords, clubs, axes, spears, etc) means there’s essentially no safe space to work with, you have to be in very close distance and measure, and that leaves both room and time for manuever almost nonexistent. Coupled with little blade presence for parries and blocks, this means that in actual knife-fights, it’s almost impossible avoid getting cut by an opponent. When you see knives used in actual fighting, they’re typically employed in particularly brutal fashions with large numbers of repeated strikes (usually against a physically grappled/controlled opponent) as opposed to relying on some sort of well aimed perfect killing blow while dancing elegantly in and out of measure.

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Wouldn’t mind uncanny being nerfed but only if the locks get removed, crushers going down so easily to light attacks is a bit silly. Also buff the range and mobility of the based tactical axes so that the knives have some competition, peak heresy that these are actually shorter than knives and barely more mobile than regular axes.

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He is literally soloing a harder mission than you ever played, goddamn dude. Record yourself soloing a heresy low int mission, I doubt you can.

Your complaints are so silly too. That modifier still spawns full HP bosses, you don’t know this because you probably never played it. He kills one while fighting off a bulwark, a couple nurgle blessed shotgunners and a whole special spawn wave. In the first video he solos a NURGLE BLESSED FULL HP CHAOS SPAWN with bulwarks and tons of shooters on him. Yet somehow you say " I’d be interested to see when there’s a bunch of specialists with flamethrowers, grenades, shield ogrins and a fat boss. " well it’s right there in the video you just critiqued so intently.

It’s almost like you didn’t actually watch it and just decided to put your genuine envy at his skill on display instead

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Chill out. I didn’t insult anyone, I made my arguments very clear.
And yes, I had time to see what you wrote before editing your post.
You don’t know how I play, you haven’t played with me, but you are already giving me some claims and speculations.
Watch this gameplay again, with a cool head. And you’ll see that there aren’t many specials like trappers or dogs. Ogryns don’t walk around in droves. There’s always room for manoeuvre. And bosses are killed elementary from a bunch of weapons, you just need to be able to drive them around your finger (V2 players know what I mean).

And again, mate. I’m calm for now. But I can also respond rudely, no need to make me do that and make the moderator do unnecessary work. Just stay calm and be appropriate in your communication.

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  • Firstly. I ask the moderator to intervene as this person is clearly a provocateur.
  • Secondly. If you would cool your head and watch the video again, you would see that it literally says (WEAKENED).
  • Third. I don’t block other people’s posts.
  • Fourth. I can’t record a video of me soloing a mission as players are connecting + there are bots on your side. Using mods? I believe if you use mods that disable allies etc it affects the gameplay that Fat Sharks have set up, and (possibly) it is broken.
  • Fifth. I will stop communicating with you, at this point, as you are clearly out of control and acting like a child. Cool your head.

All the best to you.

yes, but here is not the real world, this is the warhammer 40k universe, knives do 1d5 damage + strenght, combat knives 1d5 + 3

its not much

dark heresy 2.0 gives a good representation on whats what

here is called Warknife, in Hammer of the Emperor, i just assume its the combat knife my GM used for imperial guardsmen

It’s fine for things to just be different you know. Yea knife is the best at being fast and it has good strengths outside of that while being less good at a few other things. Just so happens that what it’s good at isn’t as helpful for teamplay compared to other weapons which makes people upset. I think y’all are blowing this issue way out of proportion, it’s not overpowered, it’s just very good.

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My issue with it is that it overall overshadows iconic 40k weapons in a 40k game.

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So much this.

There’s a handful of weapons I really don’t get being in this game with all that the 40k universe offers. Revolvers? Knives? Six different types of unchained and unpowered one-handed axes? Soon to be double-barrel shotguns? Despite being into 40k for over two decades at this point, I literally can’t recall ever seeing a model or piece of art in 40k with a double barrel shotgun.

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Variety! It’d be far less interesting if we didn’t have those weapons or if every weapon had a powerup mode.

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Crushers have open necks and armpits.

Also, carapace armor is not metallic, it’s armaplas/ceramite. It’s basically power armor without a power source and not as masterfully crafted.

Headshots do x2.5-3 times more damage than bodyshots on a knife. Even lightspamming at a head level will kill things faster than stacking lacerate. Flesh tearer is a better blessing, but it’s not that useful against anything but crushers, and only if you have Uncanny strike stacked. Everything else will just die naturally or you’ll be able to bleed them with scourge anyway.

I mean, Precognition is RIGHT THERE, it’s a massive 60% finesse bonus, it has great synergy with Duelist node, both trigger on dodge.

Riposte is RIGHT THERE too. Why the extra steps when you can just get 20% crit chance right off the bat?

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But at the cost of almost completely overshadowing 40k weapons?

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