Kitchen knife is the new meta

That’s pretty much my regular build as well. I like to play gunpsyker juggling assail, knife/duelling 4 and columnus/agripaana with scrier. It’s very fast and fun. We’re probably playing similar styles.

The lack off attack speed is offset by the damage boosts you get. It’s surprisingly effective. Dominated the kill feed at least. I’ll see if I can be bothered to reinstall mods again so I can do some hard number comparisons on maelstrom with a knife zealot and knife weapon specialist veteran.

Either way, the mere fact that the knife’s mobility works on all classes kinda proves how strong it is.

I reckon it could be fixed by nerfing rending on knife and knife alone. Otherwise the interaction with bleed and crits is just too strong on all classes.

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Knife for psyker is not about slice all things to death, but to maneuverability, and self defence. IMO.

U cant kill chaos spawn while blocking with maccabian 4, but with knife u can block and spam blockattack (bleed them to death).

Maccabian 4 is VERY cool. 2 shots ogryns easy.

You can actually. But you don’t block all the time. You dodge in and out. You have enough dodge distance to slide back and do a heavy stab to the head inbetween spawn attacks. I’ve solo’d spawn with duelling 4 several times. It take some time getting used to the timing but works just like the knife.

I agree with that, but knife in that terms just more convenient, at least for me

Sorry guys - it was a crap argument. I posted really late and didn’t explain really what I was meaning.

:point_up_2: This is what I meant really. That you can just hit the head piece straight on and somehow rend through it to one shot. I know it’s a game and you can imagine you’ve gone between the chest and head piece, but just in general slamming a knife in to

(thank you :+1:) seems like it might more likely bounce off. And if you did penetrate, you’d have to be King Arthur to pull it back out again :wink:

Anyway - it was an imprecise post. But I stand by that rending is an odd skill to have considering the benefits/limits on a knife, and that carapace rending shouldn’t be one of the benefits for the purposes of game balance.

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Oh it is, simply because you can rely on the bleed to keep doing damage. That’s where it gets OP imo.

Agreed. I feel like FS opened a big can of worms with the entire rending mechanic. It’s hard to balance around. Especially on outliers like the knife.

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This would have to be balanced per weapon though.
On force swords for example, uncanny strike’s rending seems completely fine to me.

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Good, then it will balance the game out better.

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are you crazy ? it’s nerfed so hard with those dodge counts already… if anything is changed about the knives it should be given more damage and not less for taking away our great movement freedom… it’s only good for 1 zealot build now, Can you mind your own talents instead of crying about already nerfed ones of other people that you obviously haven’t even tried out. a knife has a complete different role than the hammer. 99% of knife users are garbage, most hammer users are advanced op players… I don’t know what game you’ve been playing…

The popularity of this post shows how many people have been using a knife lol. You have 25% in this post saying how the knife is GOOD but not OP, and another 25% are acknowledging after using a properly built knife, every other weapon is completely dull in comparison. I mean, after being able to sprint and power attack your way through half the level in a few moves, why would you switch back to another weapon?

Mobility is king in this game, especially if you have a weapon that combines insane mobility with passive damage. 50 elites on your screen and two monstrosities? Fear not, I have my knife that enables me to dance around every enemy like they’re in quicksand and simultaneously spam light attacks to bleed every enemy to death.

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I’d be quite curious to hear what you would consider to be flaws of the Knife. Even it’s horde-clear is serviceable or even good with FotF builds, while being great to best in every other category.

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Yeah I bet you cry about how Psykers are underpowered as well

Yeah that entire video is a perfect example of why I made this post lol

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On a single target yeah. Knife cleave properties are actually good enough to spread bleed among a good amount of elites and cleave em down harder though. As I said it’s a benefit when you’re trying to kill 10 gunners or shotgunners, and affords you some better hordeclear, while losing out elsewhere, but I’m not portraying it as anything more than that. I only brought it up in the first place since I was making the case that the knife can absolutely reach the “kill anything and mulch hordes 900k damage” niche easily with the right blessings. If you’re telling me that finesse stacking is probably better for it in general then you’re preaching to the choir, it’s not that I disagree, it’s just that it’s not what I was talking about.

It’s a bit like arguing for perfect strike evisc builds. They’re not optimal when it comes to potential damage done to elites and all that but being able to just lightspam mash down whatever you come across is its own thing that’s pretty fun and usable

The ultimate point being that knife has no real weakness. It kills elites, it can mulch hordes, it destroys bosses and specials with ease, it has the best mobility in the game, it kills ragers fast enough for the lack of stagger to not matter unless overwhelmed, in which case you can just sprint off and ranged em (and especially now that you can dodge ragers the knife lost another weakness)

Today I realised that staying alive as a ranged vet on auroc is practically impossible unless your melee weapon has Toughness regen blessings.

Does anyone know which vet melee weapons have Toughness regen?

I love the knife but it doesn’t have any Toughness regen so its impossible to use with a ranged build. I’ll go back to it once my ranged vet penances are done. I love being ranged but it’s suicide at the higher levels. Melee has to be bolstered in order to stay alive. Too many close quarters enemies at damnation auric to allow any real ranged build.

I typically do fine on aurics with ranged builds, confirmed kill really helps with overall toughness, as does packing a melee wep that’s good at killing poxwalker meat walls since that’s about the only thing that’ll make it into melee range. If you bring kraks then catachan sword compliments a ranged vet build well, as does the chainswords. You can also bring something better for killing elites and instead rely on shredder grenades for the “I need space” moments. Vet has by far the most freedom picking weapons because the grenades are so reliable and cover the weaknesses perfectly

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It was pretty fun when I played. Reminded me of motorbike Slayer Bardin on V2. Couldn’t play it because of lag tho.

Actual unique playstyle for a melee.

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Don’t get me wrong I am all for fun playstyles and unique gameplay but this weapon is at crazy levels of utility in comparison to literally every other weapon in this game.

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Yeah, it’s like playing a different game.

Sad state of current balance.

Combat Axe, Catachan and Chainswords are the best choices. I’d stay away from things like Power Sword and Knife on ranged builds.

Nothing will save you from a silent elite blob suddenly appearing behind you when running ExaStance, but that’s something you have to live with playing Ranged Vet.