Issue Description:
so the Kinetic Shield Feat states
Take between 10% and 33% reduced Toughness damage from ranged attacks based on Warp Charge.
this does not seem to be the case.
so it seems like Kinetic Shield is getting Damage reduction from Peril rather then warp charges.
is this a bug or was this changed recently and my game just is showing the wrong text?
Steps to Reproduce:
tested Kinetic Shield in Psykhanium, have a level 30 Psyker.
tested with no Toughness Curios, and with Creature Spawner Mod.
Summoned one basic Scab Shooter, 3 shots
100 Toughness( 0 Warp Charges)( 0% Peril ), + 3 Scab Shooter shots = 52 Toughness
100 Toughness( 4 Warp Charges)( 0% Peril ), + 3 Scab Shooter shots = 52 Toughness
100 Toughness( 0 Warp Charges)( 95% Peril ), + 3 Scab Shooter shots = 66 Toughness
Mission Name (If Applicable):
N/A
Platform:
[Steam/Microsoft Store]
Steam
Player ID:
AndiNagasaki
Approx. Time of Issue & Timezone:
anytime
Reproduction Rate:
Constant (100%)
Upload Supporting Evidence:
[Screenshots, recordings, links to Twitch VODs, etc.]
N/A
Upload Console Log & darktide_launcher.log:
[Instructions: How To Provide a Crash Report, Console Log, or darktide_launcher.log]
N/A