Hear me out. I’ve done hours of testing with the “creature spawner” mod with both kinetic overload and wild fire perk. I think Kinetic overload was wildly misunderstood, primarily because of the vague terminology used in the tooltip. Before the change I ran full horde clear build ( 2,1,1,2,2,2), primarily because during the horde events you get insane amounts of warp charges that would then be focused on nearby elites. In testing I would average between 400-1000 dps (200 dmg per tick on small hordes and 500 per tick on large ones). And in game this would result in quickly killing nearby elites/specialists that were out of my LoS within 15-20m or ones that were covered by the horde.
In comparison, wildfire is wildly underpowered. In testing I couldn’t exceed 70 dps 35 dmg per tick on nearby targets and that’s being generous. I think many of the threads already list the issues with wildfire, so I won’t go into here. But I am just hoping they will bring kinetic overload back and people would give it an actual chance.