The quote you’ve brought up here is from the same post, but it’s another manipulation. That enemies spawn out of thin air is not the same as them spawning directly behind players, you admitted to the former happening but claimed that latter is not the case.
And now that you’ve been proved that they do, in fact, spawn not only out of thin air but also directly behind players (and out of thin air btw), you’re trying to spin the part of your post that was talking about out of thin air spawns as if it was talking about cheat spawns in general.
‘uh oh i have been exposed, better ad hominem this dude and claim skill issue before i lose face’
yeh, this is not worth wasting time in the slightest. sweatlord circlejerk would claim that being thrown out of map bounds is a skill issue just to boost their egos.
False, I said it happens but it’s very rare, and so when it happens “minutely every mission” that’s not what is happening to you. I stand by it. My views are entirely unchanged.
It’s funny that you’re acting like you’re exposing me when you just can’t read apparently.
You’ll note the original post is unedited btw. Yet somehow I spun it after the fact… no, you just didn’t read the whole post.
Yeah that’s when you started shifting your narrative. Your original post shows it - those two paragraphs:
If they are both talking about the same thing, then they contradict each other which makes no sense. If they are not talking about the same thing, then the first paragraph has been proved wrong with video evidence of directly behind the back cheatspawns.
You’re just gaslighting to save your face. I’ll let you go on, it’s like talking to a politician.
They don’t contradict eachother. The latter paragraph expands upon the point that there is no mechanic that spawns enemies behind you, but a rare bug exists. That’s not what’s happening to anyone “multiple times per minute” though.
Technically there are even more cases of enemies spawning behind you but I didn’t deem them relevant enough to mention. Such as patrols. Those can spawn off the map and casually stroll over a fence.
PS: It’s funny that I’m the one talking like a politician when it took me 3 posts to get you to acknowledge the full quote of what you tried to quote me out of context on.
This thread is toast.
This game has jank and bugs that can lead to unfair damage, downs, etc. No one is disagreeing with this.
It also, generally, works just fine and people would rather claim another instance of silent crusher than admit they just didn’t hear it. No one can deny this.
That’s it. That’s the thread. Sometimes you’ll be screwed over, usually you’re just bad. It is annoying that enemies can appear out of the warp and introduce you to nurgle. It isn’t intentional design to make the game harder. The problem should be removed, ideally, but it isn’t a constant issue.
80 percent of these are trash spawns that WERE going to spawn more or less right in front of someone but you were rushing to beat the spawn director so backspawn it is. if you can’t stand the rearguard issues, your team has to slow down.
This is a huge complaint that all my friends have had when introducing them to any game in the Tide series.
I know it hurts, it obnoxious and its unfair, but you do eventually get used to it and learn to mitigate it, I promise.
…and yes, I know my post probably doesnt help sooth the wound. Its like getting good at an instrument, it literally takes practice and there are no shortcuts.
Eh, I wouldn’t say it’s nearly as much of an issue in Vermintide.
I despise this stuff in Darktide, it’s a combination of the spawning issues and what Murderer said (He does have a point as well, lord forbid there’s shades of grey to this), in the end it boils down to never being able to trust your sense of situational awareness. You can even see in that initial ogryn video I put above that the game very blatantly popped in the poxwalkers so close to me as to be functionally impossible to react to all of them for any reasonable person. And that was with me already on alert for enemies.
The unfair part is entirely the issue. In Vermintide I go into it and can mentally track pretty much every enemy at all times, my friends find it really weird whenever they watch me play it. In Darktide the number of times I’m left scratching my head in return, due to flat out broken spawns, audio issues causing them to never play audio until you’re getting slapped (bonus points when the backstab audio doesn’t play because 1/100th of their pinkie toe is technically on your screen for a split second as you’re meleeing other enemies), or them spawning in a cheesy spot you dared to not notice them in while dealing with the conga line of specials and elites the game is vomiting at you.
Darktide many times just feels way worse to play because of things like this. Stuff like the cheesiness of backspawns is why I got irritated at true soloing in it despite doing so in many other games. The screwiness becomes VERY blatant when doing so, and while I haven’t dug into soloing again since returning it only feels worse in normal gameplay upon return. (But is mitigated by players being 10x more powerful since the skill tree rework)
That’s just not true. You can offer an alternative explanation but you certainly can’t guarantee it’s the right one, much less claim it’s 99.99% of the time.
Yes. There’s also lots of pillars and columns below those arches there. Enemies can spawn behind basically every single one. That entire area can spawn enemies in, and game director will do that as long as it evaluates it’s not directly in a players LOS, and it wants to keep pressure on you from behind.
Yes, I see them stand there every time I play the map. Clearing a lot of that area out is a bit of a habit since the first big fight usually takes place in that area. I have explored all the maps well and I know basically where all the groups usually stand around.
Sorry for the poor quality screenshot, grabbed it off a recording:
This used to be one of the worst areas in Power Matrix. I remember being able to stand basically in the middle of that bridge with mobs on it, and enemies would spawn in literally just behind me ON the bridge. I would turn around as I hear swishing sound, see a few pox walkers and clear them out. Look down those stairs in the direction where the screenshot is taken from, look down on top of the train cart where they can climb up from, see nothing. All these areas can be easily checked from the top of the steps. Turn back around and look the other way on the bridge, hear the swishing sound again immediately, turn around and three poxwalkers are there. Clear them out, repeat. They would literally spawn in behind me on the bridge.
This is simply not how the game works. Only hordes, events, bosses, ambushes, patrols and specials explicitly spawn stuff in that is pre-aggrod onto you (in the case of patrols, not aggrod). All other enemies simply populate the map and get aggrod by a variety of things. There is no such thing as a trickle of enemies spawning behind you during non horde, non ambush, non event situations. Even spawn doors technically don’t “spawn” anything, they’re just doors that enemies use to teleport after being aggro’d.
As I said, there is a bug that causes the spawn triggers for environmental enemies that populate the map to be misplaced in certain places, and can cause them to load in directly ontop of you (or otherwise in view). This isn’t what you’re referring to though. What you’re referring to does genuinely not exist.
I’m not claiming it’s not during an event. When it happens it always happens during a battle, yes. So typically during horde or patrols spawning in. But yes it absolutely does happen. And it’s typically 1-3 poxwalkers. And that area in Power Matrix was particularly ridiculous. However the layout has changed lately and I haven’t experienced it in that area since the change.
Hordes explicitly spawn in enemies in applicable spots, including smaller waves from behind you. Sometimes those areas are in full view or too close to the player, which I’d consider a seperate issue with the trigger location and distance requirements. It’s not what OP is referring to, because hordes aren’t constant.
Fundamentally I consider this a good mechanic, gotta watch your back during hordes.
Yes, there are invisible portals behind doors that already spawned enemies will use to navigate through to get to you faster, depending on the distance and route they have to take to get to you. But enemies absolutely also spawn in behind doors during events. Remember the central pillar with 2 doors on Refinery Delta-17? You could literally stand and look in through the door and see them spawn there during horde. I remember harvesting kills behind those doors for the 1 million kills portrait frame.
Yeah my meaning was that the spawn locations are just hidden out of sight behind the door and are beholden to the same conditions as everything else spawning in: needs to be a passive environmental spawn, or during event, horde, ambush, a specialist or patrol or boss, etc. I just wanted to clarify because the term “spawn door” might be pretty confusing otherwise
I think you’re confusing the explanation for why it happens (bugs or shortcomings in how events are triggered and how player LOS and view directions are calculated), with whether it happens at all.
There’s no use in getting hung up on him saying it happens three times per minute. Even though that’s an exaggeration, the fact that enemies do in point of demonstrable fact spawn in literally behind your back without being required to walk to you from elsewhere so you have a chance to spot them coming, is a problem regardless of what the underlying mechanical reasons are.
However this occurrence is caused, the code and mechanics behind it should be looked at and iterated on more to see what more can be done to prevent it. There are better and worse ways to keep players on their toes. This idea with not really being safe from being ambushed from behind anywhere is fine, if the mechanics make sense and enemies are forced to spawn further away giving them a chance to make sounds as they approach. That way you could then at least rely on your hearing and vision to clear out, even though it would still force you to keep checking your back.
The spawning in behind you stuff, while probably an event and map trigger bug and not an intended mechanic, is still gimmicky and frustrating.
I think the distinction is very relevant. Hordes and ambushes explicitly are based on the premise “a metric shitton of enemies are now spawning and seeking you out directly” and I personally see no argument against there being spawns from behind too. Ambushes explicitly operate under the premise that they spawn in very close.
What he makes it sound like is like that’s ALWAYS the case. That’s absolutely not true though; when there’s no ongoing horde, event or ambush then nothing is spawning in to seek you out other than specials and bosses. Period. Those are just environmental enemies he missed stabbing him in the butt (with the exception of a pretty rare bug involving those environmental enemies on some select map locations). That’s not an issue with the game, I am not conflating anything here.
I think it’s fair feedback to say that you think horde/ambush waves shouldn’t ever spawn in behind you in a cleared area, although I personally think they should. They’d be pretty non dangerous otherwise. Obviously they should never spawn in spots where it blatantly makes no sense or it’s facespawning, but I feel like that goes without saying.
That reminds me of hearing my mom and my brother argue when we were kids, about how he “never takes out the trash”, and he would of course rightly complain that it would be wrong to say he “never” took out the trash. But if we can extend a bit of courtesy to my mom’s intelligence here, perhaps she just meant he didn’t take out the trash enough?
I’d agree with you if not for the actual phrasing OP used.
He is literally, directly saying that he means outside of hordes, and reiterates twice it supposedly happens CONSTANTLY, multiple times a minute. I was saying “what he makes it sound like” but that’s just me being lenient with phrasing, he definitely explicitly states it. And it’s a falsehood, so I stand by what I said in my first reply to this thread.
I think those are obvious exaggerations. First of all the word constant doens’t imply any particular rate, just frequent enough to leave you with a feeling of constancy. That could be anything from literally fifty gorillion times per second, to often enough to annoy me. A dead giveaway is the unrealistic number of 8091 trash zombies. The highest number of kills I ever saw on a map was 4400, with most being in the 1800-2500 range. Yeah it’s all exaggerations, but I can extend him the courtesy of taking the point regardless. I don’t need him to give accurate numbers. I get that it is often enough to be frequently frustrated by it.
