June Update: Early Balance Look

It’s not infinite cleave, it reduces enemy hit mass by 75% and allows to cleave carapace

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believing Fatshark statements about regular balance passes

Naive.

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Lack of reading comprehension. :wilted_flower:

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The changes are overall great, but I think the shotgun will still be ass :

  • Having a higher clip capacity will just result in reloads being longer. +10% reload speed won’t be enough to make the reload feel significantly better and solve this issue
  • The main problem with the special is that you need to load a shell everytime you use it, and it sucks hard : again, +10% RS will not solve that either
  • The extra cleave is the good direction to go, but a pityful 2/3/4 cleave just isn’t enough

Shotguns needs to be more time efficient to perform : reloading constanly and suffer the long animation every time is just not fun and not viable…

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intentionally missing the point :heart:

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power level multiplier ? what that

adm ? attack damage multiplicative ?

i’m trying to get my doctoral in theory crafting ^^

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It will be as @Khorne_Dawg mentioned it directly about your post, unless there’s a complete 180:

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I’m excited to try those out again ! Especially the Mk1 with the new attack chains and the souped-up Light3. Light spam sounds like it’ll be effective on mixed hordes and flak.
Here’s hoping they’ll finally get rid of Pool Noodle Syndrome

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If people now think the crusher is underpowered we need to nuke the DS from orbit right now. This has gone on long enough.

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As players, we’re genuinely pleased to see the developers actively responding to community feedback.

The high usage rate of weapons like the dueling sword and plasma gun isn’t solely because they are overpowered, but primarily because many other weapons are simply too weak. This becomes especially apparent with the introduction of new game modes and at higher difficulties. Many weapons feel completely unusable when facing elite units like Crushers and bosses.

Regarding the developers’ concern that weapons like the dueling sword might be too powerful, potentially impacting the game’s experience or longevity – this concern demonstrates a responsible approach towards both the players and the game itself, and I truly appreciate that attitude.

However, at this point in time, and particularly in higher difficulty content, this concern feels somewhat misplaced. Even the Ogryn arsenal includes more powerful heavy-hitting options, and their presence hasn’t ruined the game’s experience.

That said, as the gap between difficulty levels grows increasingly wide, perhaps it’s time for the developers to start reassessing weapon performance across different difficulty tiers.

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This is nice to see.

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At this point I would find it extremely amusing if they stealth add it this update in some small corner of the mourningstar and then gaslight you later after you notice it exists.

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I think what silentbob is trying to say is that the shock maul could use a dodge buff. Probably more than a damage buff.

As the SM is a relatively small, handy sort of weapon, I agree. And it’s something that’d help differentiate it from the weapons that’ll still deliver much more damage.

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Joke?

A future? how many years do you need?

Other changes are really welcome.

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have you used the shock maul? the dodges feel completely fine, they have a bit shorter distance than usual but they feel completely fine thanks to their high dodge speed. The flaw you actually notice and feel, and the reason people don’t use them, is because of their underwhelming damage. They’re only usable because of skullcrusher which leaves their dmg on bosses really bad. Also no cleave in havoc.

The shock maul is a relatively mobile weapon, it has good run speed and stamina consumption and fast, if slightly short dodges, it does not need to be turned into another baby mode ultra mobility weapon like the knife or dueling sword. The game would be better if those high mobilty weapons were tuned down a bit and brought closer to the shock maul.

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Read my response 10 more times and try to understand my criticism

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Dude the power fantasy aspect omfg stop with this stupid thing thats only an excuse, of course no one can actually see

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Hello!

All these changes (that I’ve read), looks good, and I am positive towards it.

I use all weapons from time to time, and I think all of these changes are in the right direction. It will be nice to see them back on the menu.

Combat shotguns are in need as well, and I am looking forward to grinding shotgun only on my Arbites because I like shotguns. I am hoping their shotgun model will be something to fear. TO FEAR!!!

As for the future balance changes regarding Duelling Sword (DS) and Plasma Gun (PG), my opinion is that:

DS, should do less monster damage. It does more than every other melee weapon as far as I know. Higher than Flip Shovel, Pickaxe, Relic Blade etc. Which, doesn’t seem right. Not sure how much you would need to nerf the monster damage, 30%?

The isssue I see is that, as a Psyker, it’s my weapon I need to live against all monsters. If the damage is too low, I won’t be able to solo survive monsters while fighting other things at the same time. A nerf to Carapace is also not out of the question, as it, again, is top damage there as well. Another 20-30% nerf perhaps? I’m sure you have better ideas if you’re reworking it to a different playstyle.

The Plasma Gun, as I see, is too strong on LMB shots. Makes RMB useless and dangerous as you can explode yourself with it. I don’t recall if that was the case with the PG before, that LMB could blow you up as well.

I think, a reduction in LMB damage, bring back the overload explosion, increase the damage for RMB and maybe reduce ammo cost for RMB too. Slower, harder shots. Makes it more sniperesk, and power house, that I think it should be.

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not this update because unfortunately this community needs to be handled with kid gloves when it comes to needed nerfs. Gotta lift other weapons up and hopefully coax people onto the newer buffed options and then nerf the stupid stuff once you’ve got more people willing to play things that aren’t DS, Plasma, Inferno, etc. Ripping off the bandaid leads people who have been relying on crutches to do content into review bombing.

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