June Update: Early Balance Look

If you are ever worried about using a translator to speak to someone, say this to them:


你说英语,是因为那是你唯一会的语言。
我说英语,是因为这是你唯一会的语言。
我们不一样

Edit: Except @gpkgpk speaks two or three languages and will spend an hour helping someone experiencing technical issues with their graphics drivers, so not him.

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This is not the issue at all.
I don’t think anybody cares that they’re using a translator to chime in here, it’s welcomed and I wish more did it TBH.

LOL @ edit!

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Yup…

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It makes my game run slower. :pleading_face:

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Bruh… unnecessary escalation into an unrelated topic.

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Alot of people here speak two or more languages including me

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Salve a voi tutti! :smile:

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Italian right?

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“Bon-jore-no!” :skull:

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Affermativo! Come stai?

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Jag mår fint

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Evviva! E questa è una buona notizia. :purple_heart:

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非将不才,乃兵不利也。It’s not that the player lacks skill, but that the weapon design is bad.

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tbh i see zarona being used much less than about half a year ago.
i like how quick i can snipe with it, but i don’t like that i’m constantly reloading.

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Does anyone care about the Ius Shredder Autopistol? I haven’t seen this weapon in ages!

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How about instead of nerfing the weapons the community likes to use you buff some that the community doesnt use.
The reason dueling sword and Plasma Gun are so prevalent isn’t cus they’re “OP” its cus the other weapons don’t do enough.

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Forgive me for yelling but (and repeating it for the hundredth time, this month):

IT’S BOTH.

This isn’t an either/or, you can tone down the broken stuff and also buff the neglected stuff.

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Ok so fatshark gave the best melee weapon to psyker because he’s awful in melee anyway. Let the class that dies in 2 hits have something nice.
Then gave to it every other class and go “whoops we couldn’t see that coming here’s your DS nerf”.

Sure go ahead, i’m not saying it’s not op. I just find this completely insane lmao like what is going on.

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One problem with the current game difficulty of Dark Tide is that there are too few low-difficulty enemies and too many hard-shell enemies in high-difficulty.

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