I've come to a conclusion

damn

I came back to this thread to gloat.

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It’s this type of tolerance that allows BG3 (the bare minimum standard that all games should abide by) to be revered, whilst low effort, “hey, game isn’t finished, but the higher ups said release the game or we won’t have a roof over our heads” games like Darktide never get to realize their full potential. A bad launch not only hurts garnering a bigger audience, as I personally haven’t heard of Warhammer until the hype around Darktide started building, but it hurts the core fan base. I don’t need to be a hardcore Warhammer fanboy to know how much it hurts to be betrayed. It leaves a foul taste in our mouths. The $40 price tag reduces that pain of betrayal a bit, but not by much.

I suppose this situation is beyond simply blaming Fatshark. In my eyes, video games are not a business. It’s a form of art. The moment someone leans towards the business side, the quality of their art gets reduced. I don’t blame the game developers at all. It’s those whom are pulling their strings.

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This may be the most eloquent admonishment that has ever been posted to an online gaming forum. Thank you for this literary masterpiece.

From someone also personally pained from the above.

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I generally agree with your message, but a few points of contention:
Art is a business, too. It’s multiple businesses these days, in fact. Because you can use art as a legitimate business for it’s own sake, but the art world is also known for tax write-offs and money laundering (no, it’s not relevant to Fatshark here, just generally speaking).

Secondly, I do think the business side must be realized by business people. There is many reasons why good art or artistic ideas fail:
->Example 1: The Artist does everything, including the business side and fails. Artistic people are usually poor salesmen, negiotiators or accountants.
->Example 2: The Businessmen give too much direction in the Artistic elements, preventing the project from reaching it’s full potential.

Example 2 is more common nowadays, because the businessmen at least make the company stay alive, whereas great artists without business sense go bankrupt. So we got ourselves a nice Survivor Bias here. But both cases exist.

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when people dont remember that all the classic games were released in full with generally no problems

sad times we live in, next generations gonna get hoodwinked ez

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Not always true, you just forgot the black sheep.
I remember Legacy of Kain for instance. Insanely great franchise, but you better played this stuff on Playstation. All the PC releases had massive issues.
Dungeon Lords, a niche title for PC, needed 4 patches before it was stable and had all the quests fixed (the game had tons of soft locks for story and ways to brick your save game).

In fact, bricking your save game was a common issue back in the day. And let’s not forget all the driver issues before PC gaming became streamlined.
Oh those Blue Screens of Death, preceded by a short rapidly repeating sound in the game you were playing and suddenly your PC shutting off. Still gives me panic attacks when I have any amount of lag these days.

Generally no problems is definitely some personal bias, because you were lucky enough to never run into this. I had a mid PC at the time and I OFTEN had issues with games, no matter if new or old.

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Yea this was especially the case in the 90s. Console Cartridges were expensive. I remember paying 60 GBP for N64 GoldenEye. I think I paid 150 GBP for console itself.

Those console games went under alot more QA/Testing because no such thing as patches over internet. Had to make sure it worked Day 1 or face expensive recall of physical copies. Probably why they cost so much.

PC games in 90s were half the price of console games around 30 GBP, it had internet for patches. But damn Windows 95/98, pain the ass and I swear I spent more time troubleshooting than actually playing the game. I think I still have my US Robotics 56K modem somewhere in the garage when I was with AOL internet.

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This all may be a moot point; big update coming:

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Lol you’re still taking them at their word?

I’ll wait and see what actually happens before I start to trust this company again.

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interesting that you bring up money in art, as it was a minor topic just a couple days ago for me and a friend, but it’s not necessarily true. It depends on who is in control of the creative aspects. For some, they let their clients call all the shots, because after all, it’s your business to please your client, regardless of their aesthetic misgivings. Others on the other hand have it in their contract that the client recognizes aforehand the style of the artist and cannot complain if they don’t approve of the style of work. You typically have to already be an established name to be able to do that, but it’s entirely possible for the artist to call the shots and still get paid decently.

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Blockquote Well combat and art guys are great

no, the melee combat feels wispy and neutered over V2. Less impactful, lots of movement slowdowns on through damage and player attacks, moronic stat modifiers. seriously, try V2

DT just feels better than VT2, I can’t go back to Vt2 after DT.

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Nah, they know exactly what’s up. It’s about the rejection of GaaS/MTX-based design and they know it. They’re pretending not to understand because publicly acknowledging it will force them to change.

BG3’s release was perfectly timed, whether by accident or purpose. It’s being directly compared to Diablo 4, a competing game in the same genre which is a skeletal, barely functional product that’s absolutely terminal with intrusive GaaS design and monetisation while having the backing of a company that has the GDP of a small country in their bank.

There’s a change in the air. Larian/BG3 is being praised for their lack of MTX and GaaS design, Devs like Blizzard are getting shredded for prioritising those things ahead of creating good games and Valve is moving away from battlepasses. Hopefully things keep going in that direction.

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