Making a video that show us the new contents that they will release is also complex? by example, a video showing us the new mission and the new weapons? yes, I know, nobody could think to such brillant idea.
Seriously, stop defending what is not. They don’t know how to communicate and this has nothing to do with the game complexity.
TBH, it’s a good call. If Fat Shark can’t see the problems at this point and make people happy enough to keep numbers up, they will never see the problems. Sure, a miracle might occur and they will get new management and it’ll be fixed in a day, but that’s unlikely. So, Good call OP.
I hate the title though, because it’s not “over.” Nothing is ever "over. " It just keeps rolling and keeps disappointing.
Wish language was used better. It’s like those awful headlines that read “Politician XYZ TOTALLY DESTORYED by twitter comment.”
They still in office? Likely to be reelected? Most people didn’t even notice? They weren’t destroyed. Even if it turns out to be a witty comment. The exaggeration is excessive.
Darktide won’t be ‘over’ for a decade or more, it’ll just keep disappointing the small but loyal playerbase.
The gearing & crafting needs work, that’s true. And Fatshark’s pace regarding anything at all has been incredibly slow with some really bad & lackluster communication.
That said they have addressed tons of the issues brought up by the community. Regarding crafting alone:
We’ve gotten several significant weapon, blessing & talent balance changes adding far more ways to build & gear than before. More ways to go right means less ways to go wrong, dramatically increasing both our agency and gameplay variation.
We got Brunt’s gray gear, which instantly became the best “high-agency at a cost” method for specific weapons / blessings. A massive improvement over before where all we had were the RNG stores.
They improved the mission rewards, guaranteeing gear drops and increasing materials, money & gear rarity based on difficulty & mods. They also adjusted the crafting costs. Together they mean more stuff & more agency per time invested.
Perks changed from RNG reroll spam to “pick what you like”
Rerolling perks & blessings changed from “1 of each” to “up to 2 of any”, increasing our agency
These changes weren’t enough, I agree. But implying nothing was done is just not true.
More importantly however, your expectation of just flat out removing locks and that’s that displays a gross lack of will or ability to understand the basic design of the game. Darktide is designed entirely around its replay value, which is achieved through rolling RNG components everywhere, not just the locks. Mission boards, mods, AI spawns, mission resource & object locations, no class / build locks on teams, stores, multiple tiers of the gearing itself and much much more… it’s all filled with RNG variables all over the place so no two games are ever the same. The idea that we can never truly max out our gear, that there’s always something just a teensy bit better or at least different out there, is integral to our feeling of progression that ties the game’s different mechanics & systems & even the community itself together.
To put it simply, this is what would happen if the locks were removed:
Everyone in endgame would quickly max out with the best possible gear
With no need for compromises or to learn something different, everyone would settle for the same best meta builds. Build variety → gameplay variety and experience would die off
When we have the best of everything, the stores, rewards, materials, all progression systems would become pointless
Pub gameplay would now revolve around 2 kinds of people: 1) the experienced & geared taking the fastest route through without looting anything bc there’s no point, and 2) the newbies who can’t keep up and actually NEED those materials & loot
The community would become divided. The old gamers would be bored out of their minds doing nothing but the same speedruns & builds & teams where everyone is more or less the same, with no point in engaging any of the game’s other systems for a change of pace. The newbies would be left to function as loot monkeys fighting off enemy stragglers and ambushing specials, while the oldies are having all the fun 3 miles ahead until votekicking & verbally abusing the newbies at the end of the mission for taking too long. More than likely the newbies would just die on their own & spend most of the game spectating a team that doesn’t even loot, for a mission with rewards so bad it was nothing but a waste of time.
Throughout all this, Fatshark would be scrambling to balance & rework the game to somehow make it work for both the oldies with the best BiS gear & tons of experience and the newbies with none of either, both at the same time.
… which would be pointless given the boredom and trash experience would kill whatever motivation the few people left at this point even had.
People would leave the dysfunctional game to die, and that would be that.
Removing the locks as-is, is not an option. It never was. But we DO need better gearing. The issue Fatshark has clearly been struggling with, and the issue we need to understand and recognize to have any valuable or realistic input over, is how and what kind.
He literally explained why, with a comprehensive list.
I too think removing locks without changing the supporting systems would be the death of this game. But then again, Fatshark is closing in on that goal just fine on their own so far.
So I’m long gone from DT, currently having a riot in Helldivers BUT
I came back to say FS are nothing if not tenacious. They make world class-mind-bending-arse-about-face-decisions and generally have the same kind of communication with their community as a shyte-smeared cricket bat to the face. … BUT
VT1 community dropped to something like <500 concurrent players… Then FS dropped Kharak Azgaraz, and The Shrine of Solace, and the Contract Board… and kept going in the face of (their own) utter BS to the point they reclaimed players and got in a position to do VT2.
<insert comment here about FS should’ve learned their lessons over… maybe 10 years?!! and stop keep making the same idiotic f!ck ups>
So, I guess hang in there if you’re still invested. Maybe 2026’ll be your year…
Most likely the idea is to make the grind more grindy, and some guy who studied marketing but doesn’t game thinks it’s a good idea and has the authority to force their ‘good idea’ on others.