When I play in the Chaos Wastes mode, many players lure monsters to an interactive door and then kill them—and even bosses—by crushing them with the door. Does this count as exploiting a bug in the game? I think this door-crushing mechanic should be removed. Or did Fatshark explicitly acknowledge it as a “skill” when the game was released?
Yesterday, I made a pause in my auric game. I stopped playing and watched a psyker shooting non stop 5 minutes a door…
That was so interesting such game… thanks Fatshark for the door mechanic + the psyker class so wll balanced and that deals twice the amount of damages that the other classes can deal (assuming the guy knows how to play and maybe the use of mods like auto quel).
i find it really funny but it’s kind of op. its apparently kind of official because its defined in the code so the scoreboard can count these kills. would be cool if they made it even more “official” and made an animation where the door slams on the boss, doing a lot of damage to it
Honestly killing bosses without using any exploits is almost as fast. These days in Auric, any monster is gone in 15 seconds tops. 40% Brittleness + Skullcrusher + 3 different types of DoT + Rampage or Kraks = monster is gone instantly
nav meshing is just cheese, competitive verm bans intentional nav meshing.
nav meshing is fine, my cousin allows us to do it when we play
Op weapons r considered as cheating while door kill glitch is considered as fun n skilled
I don’t think anyone would call it a skill nor a bug
It’s not exactly a skill because it’s not hard to do
It’s not a bug either because the event of Doors killing enemies is actually coded in the game, thus it’s intentional (there are even mods that display when a doorkill happens so yeah it is coded as a separate thing)
The Shatner Special is a feature at this point. The Expeditions door is particularly hungry, I like feeding the giant mob that followed me to that.
surprised anyone cares
bosses don’t do a lot and, like everything else in this game, are only a problem in quantities or with a team that belligerently builds/positions to not deal with them.
This is not intentional, neither is ult staggering bosses onto boxes in verm.
I’m pretty sure these 2 things are not even similar at all
Doors killing in DT as I said is a coded event, it’s not a “failsafe in case bosses get bugged”
Meanwhile staggering bosses into boxes in VT2 is the failsafe triggering (which in this case it’s being exploited)
DT also has this failsafe and it also happened a bunch where you stagger a boss into a prop or something and it just dies
But as I said, door killing must be intentional and working as expected if it has its own event coded (it being doorkill) which can’t be recreated anywhere else
vermintide doesnt even have doors (not even competitive vermintide) so dorn is just jealous
That’s not how scoreboard count the kills…
here the part of code that counts that:
-- Attack result
if attack_result == "damaged" then
-- Current health
if not current_health then
current_health = new_health + damage
end
-- Actual damage
actual_damage = math.min(damage, current_health)
-- Update health
mod.current_health[attacked_unit] = new_health
elseif attack_result == "died" then
-- Current health
if not current_health then
current_health = damage
end
-- Actual damage
actual_damage = current_health
-- Overkill damage
overkill_damage = damage - actual_damage
-- Update health
mod.current_health[attacked_unit] = nil
-- Update scoreboard
-- mod:echo(breed_or_nil.name)
mod:update_stat(breed_or_nil.name, account_id, 1)
end
Basically, there is two things that scoreboard counts for damages / kills counters:
- damages dealt. The mod listen when a minion is hurt by anything and check the health at start - health after the hit = damages
- kills. The mod listen to minion that reach 0 HP and count it as a kill
i think it was power DI specifically that actually differentiates door kills, but it’s been a while since i used the mod
I have stopped using scoreboard, so I use now PowerDI. And no, there is no such information.
Sidenote… this is the usual scoreboard with a psyker… 1130 kills, 2 with melee, 695 with staff, 2 with brain rupture, 415 with soulblaze and 12 for environment (barrels)… of course, close to twice the damages of the others players.
This is the game where I made a “pause”. I have stopped playing during 5 minutes, waiting the psyker stop killing things coming from doors (with the help of the ogryn…).
it doesn’t specifically say “door kills” but the thing was that it would show under a specific type, meaning its defined in the code as a certain type of kill, not just a debug kill which also exists in darktide. but again i don’t really remember details. i’m sure someone who knows how these mods work indepth and understands the code behind the kill classifications could help.
Nope. At least not also in PowerDI
templates/dataset_templates.lua
Lines 77-90
if v.attack_result == "died" then
v.killed = 1
local attacked_unit_damage_taken = v.attacked_unit_damage_taken
if defender_max_health and not is_local_session then
v.health_damage = defender_max_health - attacked_unit_damage_taken
elseif defender_max_health and is_local_session then
v.health_damage = defender_max_health - attacked_unit_damage_taken + v.damage
else
v.health_damage = 1
end
else
v.killed = 0
v.health_damage = v.damage
end
What is sure is that all scoreboard (I include here PowerDI) don’t read any values logged by the game. They just calculate them when you play. And that’s why 2 scoreboards from the same mission by 2 different players will have different values. Because this is a count made by the mod, and not datas from the game (these datas exist however).
As you can see PowerDI invert the logic. It checks if something has been killed, then calculates damages.
i am certain you are not looking in the right place at all, because all scoreboards can differentiate between various types of kills, otherwise how would this be on my scoreboard?
not sure what you’re looking at but it’s not the right thing. im not even sure if this screenshot is the same thing because i recall power di and old scoreboards working fundamentally different.
i dont have power di installed right now but here’s how it (can) display kill breakdown


