So I decided to take a level 13 Psyker, and a Level 2 Psyker, and stick them in the practice range at Tier 3.
Level 13 Psyker: 825 Brain Burst
Level 2 Psyker: Also 825 Brain Burst:
The issue here is that Brain Burst, with 0 damage scaling, becomes useless at higher levels.
Priest: His skill boosts his melee weapon, which, by being a weapon, means it scales.
Ogryn: Just a charge. No damage to scale, but always has knockdown.
Veteran: Based off his ranged weapon, which, by being a weapon, means it scales.
All 3 other classes have skills that stay useful at ANY DIFFICULY.
Brain Burst, by nature of not changing, falls off on higher difficulties; Mobs you used to oneshot now survive to hurt you or your team.
This also means you lose Warp effectiveness; You used to pop, then vent.
Now you pop, pop, then vent for longer.
On top of that:
His staves areâŚkinda bad. Nothing like charging up, getting tapped by a trash mob, and losing that charge!
No classes randomly lose ammo when hit while shooting, so why does Psyker lose an entire charge?
Being surrounded in a HORDE GAME means the Psyker cannot brain pop, and cannot use his staves, due to horrid damage falloff and horrid charge mechanics.
Please fix Psyker. Iâm loving playing him, but itâs NOT FUN to be the anchor for my team because I canât charge my staves, and Brain Burst becomes absolute garbage at higher difficulties.
My solutions:
-
Give Brain Burst damage scaling.
Base it off the power of his ranged weapon. Or just have it base off gear score. -
Get rid of the punishing interrupt mechanic.
The Psyker already has to deal with downtime to lose Peril as the trade-off for having no ammo to keep track of PLUS a charge-up for his staff attacks to be at all effective. The interrupt mechanic is just too much in a game where you expect people to be surrounded and hit.
How would you like it if the Veteran dropped his gun if hit while shooting? Or the Ogryn could drop his melee weapon on his foot? The interrupt mechanic is too punishing when you require BOTH a charge-up AND cool-down time on the Psykerâs staff attacks.
Please take these two points to heart, Fatshark.