Psyker Needs Damage Scaling & Remove Interrupt

i dont think this is an easy problem to fix. its a slippery slope. on damnation with a halfdecent team a crusher will die with one brain burst because the team was hammering on it as well.

I play a lot of psyker, almost 300 hours, got all the shiny stickers and whatnot.

I run warp battery and kentic barrage and have no problem keeping stacks/carrying.

The only problem is learning when to melee, when to staff and when to BB. is it a dog? STAB IT. is a mutant? stab it. is it a crusher? staff and BB it. is it a rager? one charge of surge staff will bring it into 1 BB kill range, so its —>> hit group of ragers with 1 charged staff bang(any staff) then ult and use kenetic barrage to finish them in 5 seconds. SkIlL iSsUe?

Im ok with damage bb does. Im not ok with:

  1. Charge time. It way too long. I may charge bb for 2 seconds and see vet just obliterating my target in a half of a moment.
  2. Reset charge after target die. Its frustrating. Why i need to charge my ability from zero when first target is gone?

This is only a problem if you don’t want the ability to feel consistent across difficulties. Furthermore killing a crusher with one burst only ever comes up, when he is literally the only thing you are facing atm and that scenario just does not nearly come up often enough for it to be representative. BB is designed to kill elites - there are talents indicating that - but the moment you are tasked dealing with heavy elites the ability becomes ass due to its horrendous TTK. If your teammates already have the crusher down to a health pool, where one burst is enough, you might as well just save yourself the peril and keep electrocuting them. Last but not least - just because Psyker is barely workable doesn’t mean the class is designed well nor does it invalidate criticism aimed at it. I have myself clutched tough solo situations with the class and I for one think the ability is ass and two wouldn’t dare yell Skill Issue at someone like some dumb f***ing idiot loving to smell his own farts for voicing criticism - makes you look like the dude with the 0.3%-post.

I think a better solution for your issue would be to either refund the peril created, if you did not get to complete the charge or have BB deal its damage across its charge time and not in one go. I still believe the damage should scale somewhat, because at the moment any mass increase makes it exponentially worse.

Wait, how is a Crusher dying in one BB a problem if the team was beating the feck out of it beforehand? The team did most of the work in that case and would almost certainly kill it without the BB. In no scenario does this prove that brainburst is on the verge of being broken.

I disagree, every time you hit an enemy like a plague ogryn you chunk its health, he has plenty of other tools to help fight a full battle aswell, like staffs that stagger crushers and ragers, hes fine with the brain burster as it is

You are not meant to be a 1 man army

So everytime I spend seconds to kill an elite enemy, who I do not manage to complete my charge on, I am chunking health (happens at least every second BB for me)… That is simply time wasted. Time I could have spent either using my Force Sword to kill elites or Surge staff to stagger enemies, which mind you are both instant and two gueranteed to have an effect. If I consider just how little damage a BB does I am literally better of doing anything else everytime I use the ability, because someone else does the job more efficiently. The ability is designed to kill elites - the talent tree is proof of that. Making it feel consistent and apt at its intended job will not magically turn you into a one man army. Sure going from ability bad to overpowered is a possible future, but you don’t really believe, that if that were to take place people wouldn’t complain about it and it nerfed. I do not agree with this abstinence of balancing attempts for fear of a temporary overshoot. Your take is wildly uninformed and shows very little consideration. Sorry but think again.

Please make it sound more sensational while you are at it.

No offense but thats why you fight in a squad

In moments like those someone need to cover you. Its why squad coherency is tied to toughness(the shield)

A player was pounced because I forgot on diff4 you can no longer 1-shot pox hound. Thank the heavens we can 1-shot snipers.

Although I agree with your take. I think the Psyker is a monster on higher difficulties.

I disagree. If you find yourself trapped by a trash mob, you must switch to melee, thats why you have a melee weapon. You also have a very effective ult by knocking over everything in sight. You have to be able to effectively take out the trash and not rely on teammates. The issue is when an elite or rager gets thrown in with the trash, how do you solve that? Brain burst is too slow. I use the surge staff it complete deletes elites. I also stay within kiting distance of teammates that synergize well with my build.

If your having trouble with trash mobs stay closer to your team.

The melee classes get interrupted if hit while charging a heavy attack. I dont like it.

Overall, I do agree that there should be some kind of scaling.

If you get the right stave can be the only thing you use, I myself have a Voidstrike Staff, I throw bigger blue balls, it also has headshot dmg, and if you get good stats and The blessing Salvo it demolishes, I got it at around lvl 10 and as long as I use enough player skill or enough teammate support its an easy Difficulty 3 Mission, it has stagger and you dont always have to charge it up since the salvo doesnt need a full charge, if you use the staves in short bursts you can find they are more useful then just bigger booms more dmg, adapt to the situation and master the weapon, use it in a way where you win with it.

I just first game of the day did a t3 mission with it and i don’t think the random teammates i had liked it very much, they were playing different, but in a certain way where i could kinda tell what was going through their heads, I was doing some impressive af thingst and when they tried it which I let them and i still gave them more chances to get better at the game, just some small thingst normally but this team was spread tf out sometime and thingst man there was alot in that game(is there a word limit?) I tried to explain whatever my idea is (people are different)

You are seemingly basing everything of of your experience on malice difficulty, the issue that is being described is that it is underwelhming on heresy and damnation where it is practically a waste of time to try and BB, I agree that on t3 it is still good and dandy and one shots most man-sized elites and special but try doing the same thing on higher diffs. It does NOT work! That is where we want a little love for BBs, its “fine” as it is on malice but it needs tuning on t4 and t5 where its job killing specials just doesnt work. It doesnt do the ONE thing it was meant to do.

No, the reason why you fight in a squad is, that the game is designed that way. Every other blitz ability does contribute something in light of its intended purpose during teamplay - brainburst being the exception here. The only time Brainburst is really useful is when all mates are down, you need to solo and kill distant threats. Arguably it is useful for killing snipers at range, but most of the time you cannot target them through railings so that’s that. The ability does not contribute meaningfully in a “squad situation”, which I gather you value the most, hence I cannot understand why you are against making it useful in said situation.

brainburst being the exception here… ITS YOUR INFINITE AMMO GRENADE THAT DEALS A truckTON OF DMG, use a sword or something for peril quell rate to be faster. lets not forget the knock every normal sized enemy in front of you with F

It’s just a skill difference I guess, get better at the game then see how you feel, truly master your psyker and play with a team that mastered their classes and understand how the game is being played at that time, if you can’t understand this it literally is just a skill diff, no offense meant by it

Also don’t always just use full charge in use, knock some hostiles over and stagger too, cover that team from dmg, pro tip

I do not take offense to it. I know what I am capable of in clutch situations and am not fragile enough to require other people’s recognition to feel good about myself. I have used the ability extensively and it feels unrewarding to use and useless outside of solo play. Therefore here some changes I would like to implement and I dare you to not engage with the argument and tell me I am being unreasonble cause I sure as hell am not.

  1. BB deals its damage evenly spread throughout its cast time and not once you pop.
  2. Warp charges are generated through peril generated.
  3. Psyich communion gets replaced by something else more defensive oriented, as it would no longer make sense in light of the previous changes and the other talents in the row being more offensive-oriented.

I still believe some form of damage scaling should be implemented, but the above are the bare minium I would implement.