(Talking about the Smelter and Power Matrix missions) By the time we arrive, we only find enemies. The area we walk in is already enemy territory. That could explain lack of defenders. They have already been neutralized and taken to be sacrificed (at least, those who survived).
About the Gloriana mission, you forgot a key detail. In that mission Hadron was surprised that this foundryplex was abandoned and she was even asking where did all of the AdMech workers go? So it is clearly intentional to have the Gloriana mission be completely dovoid of any AdMech units.
Iâd say if we were to get an AdMech class, we would just have to suspend our disbelief because I donât think FS would be giving us NPC/bot volunteers that would escort us through the mission, just because someone choose to play the level with the Skitarii/Enginseer/etc. class.
The narrative is that the Mourninstar is dealing with limited resources, making use of whathever it can. I donât think they had anyone whoâs better for the job than us, the rejects.
Fair point. Tho there are NPC guards at the start of Smelter complex and some other missions but no admechs from the Mourningstar escorting them not even saying about local admechs.
The problem is there is no heated atmosphere about deccisions to send 4 degenerates to protect sanctified infrastructure of sub-empire. In most novels there would be tones of political intricacies cause admechs have some level of autonomy.
For sure admechs would rather agree for such a near-blasphemous order after some protests but that vibe of religious techno-fanatics protecting a house of god isnât there. They are more like a phone tech support in DT. Considering of how there are so many industrial stuff itâs just weird there is almost none direct admech ivolvement.
Skitarii would require them to have Admech war forces. And usually Skitarii arenât sent inside Hives if you want to keep the Hive as is, as theyâre more often than not armed with heavy radiation weaponry.
Even in the case of an Admech class, a Skitarii could end up more stifling than anything.
No ? While Forgeworlds do have Skitarii Provost protecting the sites, Industrial sites inside of Hives are usually only protected by the locals, either the Gangs (As seen both here with the Tread Lightlies or in Munda with the gangs holding quite a lot of the Houseâs facilities) or the Administratum.
At most there could/should be some Technica Guilds, but even those are more limited and not fighting forces.
Kill Team has 2 Tech Priests with some controlled Servitors, Mechanicus 1/2 has you start with base Tech Priest with only Servitors.
Theyâll make what GW tells them to make. If another class comes, theyâre kind of out of options that arenât a Death Cultist, Sororitas or Mechanicus.
Yes? There should be some admech pressence that operate and watch over manufactories and technological infrastructure. Forges donât necessarily should be on a forgeworld. Incase with Power Matrix probably would be electropriests there.
Especially considering Tertium produces weapons - you can see Leman Russ parts at Metalfab. And there even some sort of shipyard - you can see a voidship hanged there on horizon. So itâs a high-tech production world.
On Hive worlds there are either admech conclaves wich act as a separated jurisdiction. Or sometimes admechs occupy moons.
Necromunda shenanigans includes Van Saar having STC and hiding it from admechs sometimes using such methods as killing admech expeditions. Itâs an outlier, a sub-setting.
I could use what you said to justify this by saying, all the fanatical followers of the Omnissiah definitely went into the battlefield to protect the sacred ground. The 21st on the other hand is far more tactical. They wonât just jump into the fire. They were probably told by the Inquisition to hold out outside until reinforcements arrive (aka. us the rejects). Thatâs also probably why whenever we see them, they always hold out right outside the battle zone weâre wandering into. They are supposed to hold ground until we come and do what we were sent to do.
Remember, Darktide is happening from the perspective of us, the rejects. We are not going to be told anything about the political situation of Atoma Prime because why would we? For all we know, there very much are heated political intricacies happening because of what the Inquisition does in Tertium, but we will never hear it.
We are warriors, remember? It is not our task to focus on politics or what any politician or priest thinks. We live to serve, to fight and to die, nothing more. We do not need to be informed on politics. What we need is to be ordered to go into the Hive and kill who they tell us to kill. The most we will ever hear about anything related to politics will be from Sefoni because she always spews out some trivia about Atoma and other things.
Sure, that may change, but for now we are still just soldiers. Skilled and faithful, sure, but that does not mean that Morrow or Zola will waste time informing us about the politics of Tertium, because thereâs no reason to. Thatâs not something thatâs service related, if you know what I mean.
This point is no longer valid since arbites joined. Actually it literally is the job of arbites to know about the situation of the city so that they can solve the problem and restore the tithe.
Honestly hive scum too. Though they would get their information from non-legal sources. After all, the cartel is supposed to be a very real power in atoma.
To my understanding, while we play as officers of cartels, we are still mostly muscle officers, not something very high ranking in general power hierarchy, just top dogs among grunts. Maybe I am wrong though.
We also not high in ranks as arbites, I think one archetype is actually somewhat of a rookie compared to other two. They got precincts and they probably need to know situation only about their zone of control, while bigger picture only known to Marshall.
Also real power on atoma prior Inquisition arrival was in hands of nobles, while if you read cartels descriptions, you see that they control limited territories and each does itâs own illegal activities.
My guess for next class would be AdMech or Mechanically improved or Reject ServitorâŚ
but may depend on what they launch next for enemy types as well as GWs⌠if they go demons perhaps Battle Sister, Dark Mechanicus to Admech/like, Genestealers⌠who knows.
I think it just needs to be something that has many faceless troops so people can make their own characters, so some kind of tech adept would work imo.
Necromancers, the undead legions and those under Nagash in The End Times , are on the Defenders side, since they dont want the world to end.
Also, think of it as an alternate path the character could have gone down if things had been different. Iv read somewhere on these forums that the first of 4 is their character moving over from V1, the 2nd and 4th (the dlc class) iirc are what ifs and the 3rd is canon? Someone please chime in and correct me if Im off the mark here though
So while nobody in the U4, or 5, it doesnt matter! is comfortable with a necromancer on the team, it is actually lore âfriendlyâ in The End Times.
At rouge trader (the crpg made by owlcat) there is a âfractionâ called Malatech (bunch of former admecâs, their band name does not matter)
Basically the resident admech top brass can exile or certain priests can choose to be exiled. The point of the exile is for the exiled priestâs âmethodsâ borderline tech heresy but not quite enough heretical to risk a full blow scism whitin the priesthood, this exile hoever give a chance to the exiled priest for redemption to see the errors on his method or consumed by ther âhubrisâ in a self destructing way.
IF fathark wan to force the whole ârejectâ flare there is a way to includ admech in it⌠Former exiled group pops up who want to redeem themself
AAAAndddd Rogue Traders LOOOVE to employ some former cog boy whos loyalty not dependant on Mars dogma.
the original 4 start off as prisoners , at level 30 Rannick gives us a formal position in the inquisitors war band, we are no longer rejects , The Arbites joins when the escalating troubles threaten the tithe.
This narrative is trash from the start. There are no benefits but restrictions. For that archetype hive ganger should have been a basic game class instead of making everyone a rag wearing hobo criminal scum.
Whenever you need to add something cool now youâre forced to justify it with ThE NaRrAtiVe.
Just kill that rejects cringe theme already. Rannick pressed a button and all Tertium archives about prisoners were [REDACTED]. Oopsie he-he. DT plot is at the DOOM level anyway.
Itâs description reads: âA reject with no hopeâ.
This pretty much nails home what we are to the warband in the end. All this talk of how useful we are, how much Saint Messelina sees our deeds and the armors we receive, but the truth is, we are still just prisoner scum. Rejects, doomed to fight and die in the trenches and filth of Atoma Prime.
There is no salvation nor freedom waiting for us, only death in the Emperorâs name.
I doubt FS will just throw that narrative out of the window, and personally I donât want them to. If we go that route, then it will be justified to make us overpowered and have us fight hundreds of clown cars of enemies.
Enemy spam has nothing to do with narrative. Itâs just a balance problem, youâre fighting clown cars since patch 13. And power level was questionable since release cause 4 characters (even tho they are named kinda) are capable of killing hundreds of professioanl soldiers, just cause of the gameâs genre.
Hive gangers killing several daemonhost per run? Sure bro moment.