Is it just me or is the Achlys combat axe a bit pointless?

I just tested it against the Rashad and the Antax. Despite having the “Finesse” attribute, its heavies feel notably slower than those of the Rashad’s, and just about on par with the Antax. This, in turn, means that its single-target DPS with heavies is much worse than the Rashad’s, and it doesn’t have the Cleave Targets attribute of the Antax, so it simply ends up being weaker than both.

Is that a bug?

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not totally.

Problem of Achlys is that:

  1. you need BM. This is more than mandatory. Without it, the axe is totally inefficient
  2. you will need a lot more efforts to achieve a similar result than antax or rashad

What I say in 2 is that you can use it and effectively eliminate enemies. However, you won’t do it as efficiently as with a rashad or an antax.

How to use it?
Like a power sword. You need space for it. So you have to hit, then go backward, load an heavy hit, hit again (and see 5 guys killed). This is VERY slow, but with thrust (the blessing I would advice), this is really devastating.
Sidenote: as it is horizontal, it is easier to cut 5 heads… as, hopefully, the game has no rng around the size of enemies…

What has been done for them?
They changed heavies (as I say in guide). Now you can chain horizontal swing. And that’s the reason you need BM, cause, without, this axe doesn’t cleave (even if BM is not increasing really the cleave, but that’s the only way to make this axe works).
But they also reinforced carapace damages. You should aim the head of mauler with it (better damages than torso), however the difference here, on mauler, is not very significative. However, with a +25% carapace, I am sure you would see the difference.

Playing with this axe is impressive and really satisfying. You can chain push attack (fast left to right horizontal swings) and heavy one (right to left horizontal swings). The effect seems really excellent…

HOWEVER, you are correct to say this is the weaker axe of the 3. As you can kill really faster by chaining light swings on other axes, and, moreover, you won’t take the risks you will take while using an achlys. Cause when you charge the heavy, there are plenty of time for enemies to hit you. So you could get damaged, and worse, if you don’t have the talent that protect you, you can be interrupted (so double punishment).

This axe needs again a buff, not big, but a slight one.

I would say that they could:

  • give a bit of cleave
  • up again a little carapace damages (and lower again unyielding)
  • make all heavies horizontal, even if it becomes an horizontal if you maintain the button, it takes time…
  • speed a little the heavy attacks

Final word, I have made bloodbath with this axe these days. I have made lot of damages, so this is entirely possible to use it effectively. However, I have been killed cause surrounded several times as if you can’t get space between you and enemies you have to chain light hits (not really efficient). Also, I have got disabled more than before with this axe, as you need to think a little more than just spamming light swings.
Thrust is great, especially if you don’t have all heads perfectly aligned. I would not advice, by example, decapitator, even if this axe has a finesse modifier.
Also, I ended by putting a +2 stamina and +5% critic chances on it. The first is to be able to push more, the second to be able to use a CDR node on zealot (and this has lead to the thread I opened on this - Martyr’s purpose is a garbage - tested and not approved) and be able to use fury the faithful to get the +20% melee attack speed. I think Martyr build is the best with this axe.

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What does it actually do better than other axes, though? Single-target seems worse than the Rashad, even vs Carapace, and hordeclear seems worse than the Antax.

Is it just for if I want to use the horizontal Heavy with Brutal Momentum?

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Except that you can really cut several heads at once, it does nothing better than others.

As I said… they should buff it a little.

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If you qq swap heavy 1 it’s good, but too much work.

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Actually you can chain them. You start heavy 1, then heavy 2 is a pure strikedown.
However, if you maintain the button, the animation starts like a strikedown, then the character turns the axe in his hands to use it at the horizontal.
It doesn’t work if you’re stranding still, but works if you move (and maybe have thrust).

But you said the word. Too much work for something that will, at most, permits you to do similar damages of antax/rashad and most of the time be under what you could do with the other axes.

I have to say that I love this axe. But for the feeling, not its efficiently. Cause there’s none.

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Do you mean you can turn heavy 2 into heavy 1 by sprinting? That’s not what I’m looking for, it’s slows the combo down a lot and also a lot of weapons do this behavior.

It’s trash with 0.001 cleave on H1 which works only if you QQ cancel it. It would work as a proper weapon if H1 was actually a heavy sweep with dclaw cleave for example and the ability to combo H1->L->H1

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I am sorry for the video quality. I did not know that a motherboard was so important… I have lost mine, and I use a bad one (nothing sold for my old 11900k so I had to use a bad motherboard - Waiting is ended… new CPU preordered today…)
So, video is really bad… and I won’t spend time at trying to fix that when I know that, at the end of this month, I reinstall my windows…
Ok, better to show in video than trying to explain. First video is heavy - heavy - heavy while stranding still. Second is when I move.
First video is: H1 - H2 - H2
Second is H1 - H1 - H1

Achlys sanding still

Achlys moving

The achlys is better than what it has been by the past…but problem of achlys is when you are surrounded. The light attacks can’t save you. And you cannot spam heavy. As a result, if you can’t go backward, you die.
Now, the appreciation of this weapon. You can do high damages with this weapon. You won’t be able to go better than rashad (or antax) but you can do high damages. Considering my experience in axes, I would say that you will never be at the level of rashad antax. I can get up to 700k 800k total damages with a rashad/antax. Here I cannot go above 600k (and I have never get to 600).
And now the worst… as this is slow moves, you take risks to die or be disabled more than with other axes. You cannot dodge like with other axes (as you must chain heavies). So you get high chances to get hit.
But even worse, you won’t deal as many damages as the other axes, but for this you wll have to play very well. A hit can stop your heavy, so here the talent to become interruptible is something great. But at the end you will deploy a lot of efforts just to be a little less efficient than a rashad. And, of course, if things go wrong (PG player in your team that will forbid you to refresh your toughness - horde that push you to a corner etc.), you die.
As I said, you can spam the heavies. You just need space behind you or on your side. You go backward, you charge your heavy, you go forward and kill a wave of enemies. This is REALLY satisfying. It works like with the PS.
At the end, they have made the achlys really good. That’s really good to see it. But, the weapon is not worth the risk. I would advice it for player like me, that just want something new to play with and enjoy it even if it is not meta (and more cause it is not a meta).
But this weapon, if it can be good, is not enough good. So they should buff it… And more I think about it and more I believe that it should be on the attack speed.

(for info: I tested this weapon on damnation and also in auric damnation)

Remove the garbage vertical heavies, mirror heavy 1, have 2 horizontal heavies that chain into each other fast enough that the weapon is playable without weird attack cancellation tech. Simple as.

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Did you check my video? if you use this axe with thrust (just verified… the axe has not this behavior without thrust) you can chain horizontal swings.
I agree that heavies should go.
But even with that, they should buff a little this weapon. This weapon cannot compete with the other axes.

Echoing some other comments here I think Achlys could be an interesting twist on the other combat axes if they committed better to it having inverted uses for its attacks. Basically light attack is your single target combo and heavies are your group clear.

Something like this:

  1. Give light attacks better carapace mod, maybe speed them up a little. Or could buff finesse mod, it’d match well with the attack angles of the light attacks.
  2. Give the heavy sweep decent cleave (relative to Caxe attacks). Like maybe 6 cleave, with decent cleave damage distribution.
  3. Make heavy 2 a mirrored version of heavy 1
  4. Maybe have a heavy 3 that is a strong overhead that links from light 2 as an optimal carapace/unyielding combo for a little more combo variety.

BM would still be desirable without being mandatory, and failing to headshot wouldn’t make you feel like a bafoon as it does currently with your sweeping attack stopping immediately on one groaner.

I’d use the hell out of that weapon.

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Thrust doesn’t seem to do that for me, have to move and hold sprint to chain horizontals with or without it.

Agree that some damage/speed buffs wouldn’t be amiss especially for the lights, the awkward heavies are the main thing keeping this from being an enjoyable weapon for me though.

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This is what I had seen at first… then I wanted to write it and when I tested it I have think it was linked to thrust. I prefer that it is not linked to it.
I have made an AHK script that maintain running once I press one time the key binded to it (and it keeps running even if being hit, can’t believe that someone at Fatshark has think it was a great idea to interrupt the running every time you’re hit).
Anyways, glad it is with any blessings.

How do you understand that?

When I read that, I have think that they had made all heavies as the heavy 1 (so horizontal).
Or is it just damages?? but then it is just useless…
Not sure…

  1. After playing a lot of it, I would say that they should up carapace damage again. But the heavy, the light does nothing. In fact only heavy hits have been buffed in last big patch.
  2. Totally agree. This weapon miss that. A bit of cleave. I don’t say a monstrous cleave, just a cleave. EDIT: I wonder if it would not be better to see this weapon with a cleave modifier instead of finesse…
  3. all heavies as heavy 1.
  4. heavy 3… make all heavies as heavy 1

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