gpkgpk
February 27, 2025, 5:24am
9
Almost a year IIRC, Spring '24 in v1.3 ?
Crushers:
Bulwarks:
old v 1.2
I think these are the values, chaos_ogryn_bulwark_breed.lua:
stagger_thresholds = {
[stagger_types.light] = 20,
[stagger_types.medium] = 30,
[stagger_types.heavy] = 80,
[stagger_types.light_ranged] = 5,
[stagger_types.killshot] = 5,
[stagger_types.sticky] = 1
},
v1.3+ :
stagger_thresholds = {
[stagger_types.light] = 30,
[stagger_types.medium] = 60,
[stagger_types.heavy] = 120,
[stagger_types.explosion] = 200,
[stagger_types.light_ranged]…
Many enemies had stagger values changed.
The dreg rager values didn’t seem to have changed though from 1.3+, I could be wrong, I only just threw a quick glance just now.
BUT there may be other stuff in the mix like weapons, class or other underlying mechanics that have changed.
v1.2
[stagger_types.sticky] = 0.75
},
stagger_immune_times = {
[stagger_types.light] = 0.6,
[stagger_types.medium] = 0.8,
[stagger_types.heavy] = 1.75,
[stagger_types.light_ranged] = 0.5,
[stagger_types.killshot] = 0.5,
[stagger_types.sticky] = 0.25
},
stagger_thresholds = {
[stagger_types.light] = 5,
[stagger_types.medium] = 10,
[stagger_types.heavy] = 30,
[stagger_types.light_ranged] = 10,
[stagger_types.killshot] = 10,
[stagger_types.sticky] = 3
},
inventory = MinionVisualLoadoutTemplates.renegade_berzerker,
sounds = require("scripts/settings/breed/breeds/renegade/renegade_berzerker_sounds"),
vfx = require("scripts/settings/breed/breeds/renegade/renegade_common_vfx"),
vers
History for scripts/settings/breed/breeds/renegade/renegade_berzerker_breed.lua - Aussiemon/Darktide-Source-Code · GitHub
TLDR, staggers have been a bit of a mess since nearly a year and affect ogryn the most (hence profile pic).