Dude, you will still kill vanilla mobs, but in a timed arena mode with light buffs, to get rewarded with xp for your lvl30 character and material for your maxed-out weapons.
What mechanics depth are you talking about?
Dude, you will still kill vanilla mobs, but in a timed arena mode with light buffs, to get rewarded with xp for your lvl30 character and material for your maxed-out weapons.
What mechanics depth are you talking about?
@FatsharkStrawHat
There are too many different queues of play with this.
Queues are now: Normal maps with 5 + Mael, Special Operations 4(?), Auric with 2 + Mael and Havoc with 4-5(?)
That’s at least 18 different queues and now you add even more?
How many players are there around for all of this?
(24h peak of 5.5k across all regions… You are killing the game with this many different queues)
Ever heard of consolidation?
Edit: Switching my Steam recommendation based on this.
Now I’m not recommending this game anymore. Based on the fact that Fatshark is spreading the playerbase too much.
I have a strong suspicion the maps will take place in a big circle. FS loves their big circles.
On top of this, I worry we’ll have to go to Sefoni’s room just to interface with this mode. Why are all the modes getting physically spread out? If separate queues are not bad enough now you have to walk over to whatever mode you want to play. At least Orthos Offensive had a tab in the main mission select.
I’m not excited for it for the exact same reason but I dunno, there is some room to be proven wrong (I’m coping)
Same reason there’s no hub hotkeys or menu buttons for any of it: Whoever is designing this stuff is clueless and thinks the Hub actually has player interaction of any sort. It would make sense if it was actually like that, but it just isn’t.
I notice this trend with Fatshark that they design around a game that only exists in their heads
The more chances for other players to see your cosmetics, the higher the chance they will buy them!
-current lead exec, probably.
After reading this, I reiterate…
Of course I will wait until it’s out to give an opinion, but again nothing I’m reading seems interesting to me.
As promised, we are back this week with another dev blog for the next update for Warhammer 40,000: Darktide - Nightmares & Visions, which releases next week on March 25, 2025.
Hi, StawHat and Co.
Rannick has grudgingly decided that they need to step up the Rejects’ training regime from, well, nothing, to something.
To make this possible, she’s manifested a new nightmarescape that Morrow calls Sefoni’s Reverie.
“Nightmarescape” huh? I like it, you’ve got my attention. We getting some of that old Stromdorf ambience back with that Acid Rain or?
Each trial consists of 12 waves of heretics to clear. These waves will be broken into three waves of three, and then a final set of three heretical-filled waves straight from Sefoni herself.
- Pyrokinetic: This Indulgence Archetype specialises in dealing fire damage, or improving combat effectiveness while attacking burning targets.
- Voltaic: This Indulgence Archetype specialises in dealing electric damage, or improving combat effectiveness while attacking electrocuted targets.
- Fulminator: This Indulgence Archetype combines elements from both Pyrokinetic and Voltaic disciplines. It applies both electric and fire effects on enemies and can improve combat effectiveness when fighting electrocuted or burning enemies.
- Death Dealer: This Indulgence Archetype specialises in close-quarters shooting and melee. Quick swapping between weapons and quicker reloads.
- Colossus: This Indulgence Archetype specialises in survivability, focused on close-quarters melee combat.
Mama likey!
After successfully completing one round of the Mortis Trials, players must return the Mortis Relic to Sefoni in her Reverie.
The strain of these Trials pushes her to her limit, causing stray thoughts and memories to slip out of her head. Attentive players might glean unintended insights into key members of the Mourningstar crew, so you better pay attention.
Swagger is John Grammaticus. C’mon, it’d be funny.
Thank you for reading our dev blog on Mortis Trials, part of the new content coming alongside the Nightmares & Visions update slotted for release next week on March 25, 2025. We’ll be looking out for any questions over the weekend and we’ll do our best to we answer them in the patch notes.
I’ll ask you stuffs! Well, if others don’t ask my questions before I do. Will Mortis Trials have Quickplay?
Remember, the Emperor protects. But He also demands sacrifice.
Victory cannot be achieved without sacrifice, Mason!
We’ll see you on the Mourningstar.
Can’t wait! Thank you for the news, StawHat and Co.
Edit: Switching my Steam recommendation based on this.
i feel like you got enough time out of your purchase
And the only excuse I have for DT having a hub is to provide an opportunity to hear dialogue.
Even VT2 had like, visual changes to parts of the map as you progress, a parkour section and a damage test dummy (Stuff you could do while waiting). And it didn’t require you traipse the whole dang thing to interface with multiple modes/vendors. They were all pretty dang centralized (At least when I last played, maybe they mucked this up with later updates)
But now you can, what, emote at strangers? I don’t think I’ve ever seen anyone emote on the mourningstar.
And the only excuse I have for DT having a hub is to provide an opportunity to hear dialogue.
I miss the Red Moon Inn and Taal’s Horn Keep so much. I wish for Fatshark to put that kind of love into the Mourningstar.
Alright, I’m convinced.
I’m switching my review to negative until I get the following:
It sucks because it’s clear there’s people willing to put effort into it (The “Under Construction” redecorations they’ve done are a lot of effort for a temporary thing), but the Hub itself isn’t engaging enough to reward their labor.
If they can’t give us incentive for running about the ship, they could at least give us some hotkeys. No way the chappies making Mortis Trials are unqualified for implementing such a feature. There’s at least one UI guy and surely some engineer that can handle the nuts and bolts. I’m more understanding than most about how separate teams can work on separate projects in parallel, but there’s clearly some prioritization issues. We need a few more people on Brass Tacks Duty.
Quit relying on modders to add QoL features, please.
And the only excuse I have for DT having a hub is to provide an opportunity to hear dialogue.
Unfortunately the only thing the player characters say anymore is very rare responses to what an NPC says, like once per 20 hours in the hub. Otherwise it’s 99% hallowette kvetching
Otherwise it’s 99% hallowette kvetching
“Fight! FiGhT! Fight!”
Also, I’m like 80% convinced that, because Darktide devs have a RNG fetish that nobody has sufficiently kinkshamed them for, that the dialogues and snippets we’ll unlock will be random.
Because ‘yeah our story and lore is RANDOMLY ROLLED’ is in keeping with how everything else is presented thus far.
I still remains on what i said weeks ago : until i test Mortis trials and outside of the ogryns rework it’s not very exciting to wait 3 months for Havok getting changed and played by only 1% of the playerbase and another mode who reward us with lore (greeeeeeeat …) and in the end waiting 3 more months to hope to have what everybody want : more maps, more weapons and potentially more classes. That is all we want, not some experimental niche !
I see Fatshark want to test new ways to play, first with modifiers then Rolling Steel and now gamemodes but you guys needs to understand your main game have a slim content problem and need to be filled with regular content alongside your experimental stuff if you wish to in order to maintain your 5k players and get more.
I will test Mortis Trial but after that wake me up in June/July for real content (i hope …) thank you.
I mean, already is with the Martyr Skulls.
I sincerely hope this gamemode is a hidden gem nobody expects to be a major hit for the game, especially considering awful Havoc changes.
We have a blueprint for hidden gem already, VT2 did it, it was called the Chaos Wastes; I have a hunch they’re saving it for year 3 or 4.
But in the meantime, Big Balance updates, bug fixes, new maps, new weapons etc is what I think most people wanted, hel maybe even a 5th archetype.
These (recent modes) seem like low-effort and low-work fillers, I hope I’m wrong.
P.S. New maps, mention it again because new maps, and full maps not 1/3 maps or 1/2 new recycled.