I hope to the emperor they bin that idea if they ever had it. I’d just given ESO a first shot before darktide and I’m pretty repulsed to see so many similarities with one of the most aggressively, ridiculously monetized payed games.
This is the worst garbage I have read for a long long time…
We know for a fact that they’ve had the idea of boosters as it was leaked in the game code.
Whether they’re obtained with real cash or for in-game currency or are just mods for missions, or something else entirely isn’t known. It might even have been scrapped entirely for all we know.
But like I said, the game is tuned for people to play one or two things at a time. With things tuned the way they are people are generally not going to want to put in the effort of leveling and gearing up new classes that are released, so it makes sense for there to be some kind of booster system.
I understand the angle they’re coming from and vehemently dislike it.
Just because it’s live service, doesn’t meant the game can’t respect our time or allow us to experience most of it in a reasonable manner.
DRG is the recurring reference to a far better live service model.
Hel, darktide will be arguably as grindy warframe, which does require leveling each frame but resources are account wide.
Warframe also has exponentially more variety in terms of player choice for loadouts. Even if you subtract years of development time from it. And even when you’re grinding in Warframe you were still progressing something which is the important distinction Darktide misses.
In Darktide it’s just going “Oh boy. More dockets. To buy more gear. That will probably be trash.” and/or “Oh boy. My curio upgraded to have experience and bonus dockets. So glad I just dumped the last 8 hours of resources into something I’m going to discard.”
I mean it’s also about general variety. Unchained had a specific setup that enables me to play the way I like. Sure I might like X and Y but it’s done in Z way that doesn’t mesh with me then I’ll just not mesh with it in general. EG: I don’t like Ironbreaker. The lack of mobility makes it boring to me. Foot knight however is one of my preferred classes. Similar for ranger veteran versus bounty hunter, etc.
Maybe this talk about them selling slots, but making the classes free is correct. That one free slot we have would enable people to play the new classes for a bit before deciding whether they want to buy a full time slot for them. And, since people won’t want to delete their character that they just dumped hours into, they’ll probably buy the new slot anyway.
God I hope this isn’t accurate as character slots is such an incredibly gross way to make sales. Especially for a game like this. I can somewhat forgive it more if they’re generous in the first place, but four slots is nothing in the big scheme of things.
A live service implies live service. As in updates at a frequency greater than 1 patch every other month.
And also a thriving community, stable servers and replayability… none which is currently strong for Darktide.
You know, weirdly enough, I’d love to level 24 different characters from zero all the way, it’s one of the most fun parts of the game for me. I wouldn’t even mind to burn 720 hours on that over time. The issue is that the way Fatshark is going, they’d charge thousands of bucks for the privilege, and I’m not spending that on a videogame. Also you’d be expected to spend on cosmetics on top of that.
Hell, I’d count it as a bonus if it was a game that you can dump 720 hours into, but they’ll definitely overcharge for it, especially now with the server rental costs. The game already looks like a whaling operation trying to intentionally drive away anyone that’s not a big spender, because they cost them money.
Remember how they said they were surprised that people were playing for more than the 100 or so hours they expected people to play V2? Now they want you to keep engaging with their arse itemisation and random systems the whole 1000 hours or so they expect some people to play. Talk about missing the point as to why people kept playing that long.