Integrated Refraction Emitter on Skitarii should use Capacitance, not grenade charges

While I find the IRE to be quite fun to use, Integrated Refraction Emitter relying on grenade charges really takes away from the fun. Instead, I feel it should rely on capacitance to activate, which relive the strain on a hard to find resource in games.

Suggested change 3 charges(refiled by grenade boxes) → 1 charge (costs 50-75% of 1 capacitance charge to be activated, 5 second cooldown after use)

Same goes for the flamer skull, it just does far too little to be worth a blitz charge - and it’d be more interesting juggling whether you use your abilities or blitzes.

Oddly, they did this for noospheric command but nothing else. It’d make perfect sense for refraction emitter.

This is my only disappointment with the Skitarii class - every Blitz ability is a consumable. It is especially weird when ordering a servo skull around.

Or just give it a recharge. It doesn’t even block trapper nets so you can’t really cheese that much with it.
As for the servo skull, different ones should have separate charges, aka flamethrower and medicae.
Medicae servo skull ant free allies from nets when we are out of charges btw

We could also have it taunt range shooter in attacking it if it needs to use up a grenade. It does nothing right now, if you’re targeted by melee, but your allies are getting shot.

yeah, something that only affects you and doesnt help your team should never cost grenade charges, which take away from your team’s resources. Like, you are protecting yourself, by taking something like a boom grenade or rocket launcher from your team that could have helped EVERYONE

The ability is not broken at all, so it makes sense to actually make it rechargable.

If they aren’t going to switch it over to capacitance, then it should be buffed, frankly. Perhaps allow it to block melee attacks and nets. Maybe even Poxburster explosions.