Skitarii’s blitz shouldnt use grenades instead should run of Capacitance (Aside from arc grenades)
Forgive my spellings
A: Servo-Skulls (Medicae and Purgator skull)
Should work similar to Arbitraitors Remote detonation with 2 charges and a cooldown of 50s
B: Intergrated Refraction Emitter
No longer has 3 chrges. Instead based of Percentage starting at 100%
Upon use gradually uses overtime ranged attacks deplete charge faster. Can be deactivated at any point
If the shields percentage is below 0% it will start to use Capacitance at a much higher rate.
C: Arc grenades
Should have a blitz that allows the grenades effects to be higher at the cost of using Capacitance
Forgive the quick discussion just something i Believe the class should have instead of having 2 blitzes be locked behind grenades
And the lack of true detail over te blitzes. This was a rather quick thing that came to mind.
What do you all think?
I’m a little torn because the shield doesn’t feel like an efficient use of the team’s grenades (though it is cool), but having it just cost capacitance/cooldown would make it very spammable and you’d easily be very tanky…
I’m ok with Medicae needing charges because it’s really powerful to revive/rescue someone from afar but it should have separate charges for flamethrower and med skull.
Shield should be rechargeable in some way. Either by speding ability charges/capacitance, or by electrocuting/killing electrocuted enemies but the fact that Arbites gets free shock mines while Skitarii needs to look for nade pickups for it’s shield that doesnt even block trapper nets is hilarious.
Haven’t used arc nade so can’t say how good it is.
Not to mention that Purgator Skull is utterly useless. It does even less dmg than a zealots Immolation Grenade. And it eats up a Blitz use. And possibly some mook taking a vital grenade pack for a class with actual useful blitzes like the Hive Scum.
It’s a wasted talent point.
Medicae Skull has uses, but they are all for clutch moments.
Anyone actually using the Shield? If it worked of a regenning charge or something, it could be useful. But as it is it just eats grenade uses for little benefit. A Hive Scums RPG can wipe away Crusher packs for that 8 second ranged immunity… or wipe a whole horde and then some with a Chem Grenade.
That is a good point. Grenade Packs are random. And generally they should go to a Hive Scum, when you find them.
But at this point Blitzes for classes with pick up needs are always “do I save this in case sh*t hits the fan real hard, or do I use em now to save other team resources.” I always tend to do the former, which sometimes sees me never really use my blitzes.