Infestation problems? Automated turret, mate!
There I go with my bubble thinking again. My bad.
Either way even if Damnation is hard to most locking out sub 30s is the wrong move.
Forcing uncomfortable matches from time to time is how you grow as a player. Both for the potential max leveled carry, or the new player who didn’t know what he was getting into.
Regardless of all this I keep saying if they made max plasteel drop on Malice and above these discussions would not be needed.
Hello I think the larger issue is a lot of these people who are joining up are not experienced with the game or selfless
Most of the underleveled people I see are running the Combat Knife or something. They think they can speed run the level. They are blind to the elites and their team mates… Not noticing when a team mate is about to be in trouble
That said… I agree that putting an item level requirement in the game is bad given the garbage crafting system. Basing it on character level may be fine
I will also add one thing sort of related to this. I think Darktide’s issue isn’t just a garbage crafting system… It is also in the fact that either the classes or the weapons are not well designed
For example… With Veteran it is clear they want you to use a Las Gun. It is what has the largest return rate on Scavenger and Ammo Tins. Assuming you can get lucky with crits, you can further this with Shock Trooper
The problem is that the XII doesn’t fire fast enough. Ia model fires faster but does less damage and requires repeated hits. Both of them don’t have Armor Piercing Shots like the Bolter forcing you to ignore most specials/elites. Even on the Flak Armor shooters (I forget their name) you have to hit them in the head twice or more
If only we had the Hot Shot Las Gun with High Damage and Armor Piercing…
I could understand Damnation being 30 for quickplay lobbies (let friends carry friends if they want to). Heresy is laughable, you are comfortable killing things at level 20 in Heresy, and contributing at level 15 if you don’t suck.
I disagree - while there might be some skills or weapons that over - or underperform slightly all in all it’s pretty good right now.
Of which there are 11 different kinds right now - that said: you not only can lay the vet with a melee focus it seems to be the META right now. That goes best with ranged options that deliver huge damage spikes in a very short time at the cost of ammo efficiency - like plasma gun or revolver. If it swapped faster also the bolter. That said I‘ve also seen very effective autogun vets.
There aren’t many breakpoints the XII meets that the Ia doesn’t. A luckily gambled Ia kills most shooter targets with one headshot. In my opinion the XII used to be the best inf lasgun but it met many breakpoints only by a margin and when enemy hitpoints were increased and the other inf lasguns were buffed the XII was left unchanged and it became the worst of the three.
No it doesn’t
You can be underleveled even in Auric Malestrom, if you queue as a party with a level 30, which is downright stupid
I have never seen that happen in my 300+ hours of game time.
Besides most auric games end in failure for some reason or another I don’t really blame anyone unless they are rushing 3km ahead of the team.
I sometimes see this, but I have not experienced any where near the problem you are describing.
Also, I was doing damnation by lvl 20 on my Ogryn and Hi int by 25, so it might be more of a “playing with bad players” argument that might be compounded by low gear level and less skill points
Whatever the solution to this problem is, I think it:
- Shouldn’t slow down leveling at all
- Address the actual problem and not just a number
Then play more idk what to tell you
Good, this game is easy to the point of being boring with even just 2 good players in a match. People being clearly out of their comfort zone is the only way the game has enjoyable difficulty for me anymore.
I think I prefer a team with an underleveled character to that odd psyker who tries to only use assail against a triple boss + horde or the veteran who hasn’t yet discovered his melee weapon.
At least they are more likely to have some sort of cohesion.
Now, granted, being level 30 is probably an advantage, but unless we intend to introduce automatic player ratings, it doesn’t actually tell us anything.
Yeah tbh I was going to come in here with the same complaint as the OP (more Damnation/Auric leaning) but with something like THIS in mind instead. Gear isn’t nearly as important as experience, what kills runs isn’t the fact the guy is running in with a blue chain axe and a dream, it’s the fact the ‘guys’ very clearly 2 games in to his career and just clicking on the difficulty because it’s available to them.
I think putting hard caps account wide to number of games played, or even character wide in the case of Auric Damnation/Heresy specifically, to access different tiers of difficulty would be the way to go. One can only hope that after say ‘25-50 malice games’ people will learn to pull trapper nets off of one another or ‘after 100 heresy games’ they learn what a dog is and how to deal with it. Maybe lock Damnation away until 30 and Auric away until 100 successful Damnation clears, just to really slam home and filter that much more for specifically auric.
But yeah, locking away people because of gear doesn’t feel right in a game built off RNG. I might want to min max and have gear that’s pretty much all ‘520 +’, but when Blaze Away exist as something that makes some of even my god roll stuff 515, locking away due to gear seems lackluster when experience is what is truly the killer. (I leveled my Zealot/Ogryn spamming Heresy at 20+ because I knew they could handle it, and they could. It’s just all about time and experience and needing to accurately show to newer players ‘there is a spike here, come back when you know what you’re doing’).
To be crystal clear, i’m mostly against any sort of difficulty limitations apart from requiring that level 30 to access the auric stuff. They should probably fix it so 2 player parties are not bringing in those lowbies, but it has been extremely rare in my games, and usually those lowbies are vets who can do well with lower power levels.
Account game limitations is more of an middle ground that i could agree on if something has to be implemented, but even that has to be sensible.
Even if we had requirements that were something like"play 100 games on malice/heresy before damnation" you would not stop seeing people who don’t belong there trying to play on damnation lobbies.
At worst you create a situation where speedrunning malice/heresy lobbies becomes the norm to gain access to damnation as fast as possible for that plasteel godness.
Even worse you gatekeep those people who might be vets of the previous games or just naturally better at the game.
I know plenty of v2 vets for instance who would not touch darktide if they had to grind some crappy difficulty for 100 games.
The auric board exists for a reason, it is for idiots like me who can’t be tortured enough in standard damnation. Gatekeeping it more than necessary will drive people away. And then we are complaining about a dead lobbies instead of few people ruining those lobbies.
In my eyes the real problem is that damnation is the de-facto farming difficulty for plasteel, you change that and you start to see less people already trying to play on on the higher yield difficulty. The rewards especially on something like malice are just pathetic compared to what you can get in few quickplay runs on damnation so obviously you want to bail out from there as fast as possible if gearing is your top priority, which it usually is for newer players/alts.
But yeah just felt like clarifying my stance on this.
The proposal to introduce restrictions on gear and character levels for access to certain missions has at least a small problem.
For example, I have a veteran whose best weapon is ±500, I don’t play on it at all, and because of this I need to spend resources to get to missions that I already go through on other characters?
As soon as I hear a certain sound (the beeping of the radio - the approach of a sniper) and I’m already getting ready, what will actually change on my character from lower levels of things? Will my gaming skill suddenly drop? Experience, practice, and the desire to win decide, not the level of things/players.
And players who are weaker both in terms of equipment and hours in the game - consider it an additional difficulty modifier, nothing more.
ELO rating folks.
ELO. Be new, be old. Have good gear. Have bad gear. Run off alone. Don’t.
All comes home to roost when you’ve a hidden player ranking on whether you win or not.
So people rage-quit even more?
And also rage at their fellow players for “pulling down their rating”, independent of whether that’s actually the case.
Granted, having a sort of rating to gate-keep access to auric might be useful, but you gotta be very careful with how you communicate that.
I like getting inexperienced players in my party though.
Having someone to babysit is part of the fun.
I get what OP is saying.
It really bugs me when a guy walks up to a crate, opens it, takes out the med kit, puts it down, looks up, and notices he’s standing right in front of a med station with 4 pips. Or doesn’t notice, he just heals up his 5 missing hp and the rushes off.
Or the whole party is down 5 HP each… On heresy or damnation, and a level 20 something plops down a medkit in an elevator/airlock… which opens onto a health station.
Or don’t kill the trapper before picking someone up. Or don’t pick someone up when they aren’t even under threat.
There’s a kind of priority to the game I wish the newer players would be informed of, but I also know they aren’t here to get it… but putting this in the tutorial would really help.
- Meds are rare. Do not waste them
Next, your Priorities are as follows.
- Stay up.
- Keep the team up.
- If someone goes down, your priority is to get them up, but ONLY if you can stay up doing it.
3a. Clear some space around the downed person.
3b. Especially kill the trapper.
3ba. There might be more then one.
3bb. The guy who is downed tagged the trapper for a reason, look at the tags.
3bc. The triangle icon means someone needs help.
3bd. If it’s getting low, shoot the people hitting the person downed as you move over, even if it’s just a poxer. Might keep them from falling off a ledge.
And there’s likely more… but it’s early. It would be easier to deal with the newer players if they all could just get the above lecture.
Yeah, I’d tak on to this ‘try and get a net off a player ASAP, holding interact for 1 second is better and faster than holding revive on them 8 seconds from now when the hordes melted their full health bar’
It’s about the only thing that truly makes me ‘hate’ new players the most, the rest is usually deal withable, but getting netted, pinging a trapper, and watching my team mates slowly amble through the broken horde only for me to get melted and curse up a storm as the team falls apart shortly after is the most aggravating experience ever.
Same thing for dogs, prioritize getting a person up quickly when they aren’t that far off/got pulled away. Getting them back up instantly brings back the likelyhood for success, while watching them go down will drastically lower ones chances to get to them. They can help clear if they are upright.
What the game needs is to gatekeep casual players with thing like “beat 20 hi-int damnation runs to unlock auric”, and making regular t5 and auric to have the same ammount of materials and rewards.
Last few days were unbearable to play, ammount of noobs, and i don’t mean “slightly unexprienced for maelstrom but doing their best”, i mean straight up noobs, well it was unbearable.