The Indignatus Crusher is currently the ONLY weapon in the game which features the early and pre-patch state of powered weapons’ slowdowns… It applies during the power-up animation itself, slowing the player character immensely and making it difficult to power up as one approaches the enemy unless also using the Zealot’s rush to close the gap.
I can only consider this a bug or a mistake… Because it makes no sense to have on the weapon and it feels absolutely terrible to play.
Steps to Reproduce:
Power the Indignatus Crusher and try to walk or run.
Mission Name (If Applicable):
N/A, applies in all missions.
Approx. Time of Issue & Timezone:
Literally any time I boot up the game and play.
Upload Supporting Evidence:
No evidence required, anybody with a computer capable of running the game can demonstrate the issue… And any player that’s used the Crusher Indignatus in-game will tell you that yes, the weapon slows you when powering it up; unlike literally every other powered weapon in the game ever since a patch that came shortly after the game’s release which removed said slowdown.
Upload Console Log & darktide_launcher.log: