Not sure what the correct terminology or approach would be here. But could you please make Zealot’s crusher be less likely to cancel their heavy attacks?
I don’t have too much of a problem with Heavy 1 but occasionally I do end up performing a light attack instead.
Most of the issue I have is with Heavy Attack 2 performing a light attack instead. The visual cue is slow. I can swing the weapon before my arm even shows up on the screen. If I do see my arm that’s because I’ve been charging it for almost the full 2 seconds.
I’ve not had any issues with other melee weapons. With other weapons, after say 0.3 second of charging the heavy attack even if I let go of the button my character will still perform the heavy attack. With the crusher, it feels like 0.5 second? Something longer.