Title! What is your opinion?
I’d say Collateral for the Ogryn’s one, mobility for the Zealot and I’m undecided between warp res and defence for Psyker
Title! What is your opinion?
I’d say Collateral for the Ogryn’s one, mobility for the Zealot and I’m undecided between warp res and defence for Psyker
Warp Resistance on Force Greatsword for sure, since you won’t be using its special attack too frequently, but the extra Peril still goes a looong way for Toughness Regen.
I haven’t tested out the other Weapons just yet.
Thanks for the reply
If you don’t use it often then the toughness regen from generating peril with it doesn’t really matter.
The wave actually is a decent ranged aoe stagger tool; it stops attacking ragers so there is a real incentive to use it more than once every 20s or so.
Defense does basically nothing so that’s a good choice for dump stat(still want it to be above 50 obviously for dodge count).
I just mean that it’s better to get some extra Toughness Regen when you DO use your Special than to have less overall Toughness Regen and a worse Defence, like, objectively.
The difference between the amount of toughness you get both from generating and quelling the peril that come from specialactive at 60 and 80% warp resist is tiny.
As in, it’s less than 10% peril; that means sub-2.5% toughness regen on active and sub-5% toughness regen when it quells.
So objectively it’s even less relevant than zealot EnemyWithin.
Where as having just that bit less peril can let people spam 4 actives consecutively(that means active → heavy → heavy, repeat 4 times while AOE-staggering rager mobs safely) rather than 3.(depends on the actual stat; for example I have one at 55% with other stats maxed out)
That and there is less peril that eats into Scrier’s Gaze active duration.
So like, objectively, more warp resistance can be benefitial when you actually learn to use the feature of the weapon. This isn’t Deimos…etc. where the active is useless most of the time(beyond getting 5 stacks of uncanny in one use) and only gets used to increase peril manually.
Good breakdowns here, the vids have time indexes so you can jump right in.
As with anything, trust but verify.
I’m not 100% on all my recommendations. I did my best but its worth further study. 1 person cannot make up for the capacity a broad group of players has to figure out all the little nuances. On the upshot I got to give everyone the juicy details.
I saw someone suggesting you could actually dump on heat for example on the Relic Blades. I’m not sure if that’s true but I think its interesting.
How refreshingly honest, that’s why I always say trust but verify, go out and try things out for yourself.
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