<>…relation_gameplay_logic/proximity_broker_stimm_field.lua:349: Cannot access property “remove_externally_controlled_buff_with_linger” on destroyed object of type PlayerUnitBuffExtension<</Script Error>>
<> [1] =[C]: in function error
[2] @scripts/foundation/utilities/class.lua:55: in function __index
[3] @scripts/extension_systems/proximity/side_relation_gameplay_logic/proximity_broker_stimm_field.lua:349: in function _make_linger
[4] @scripts/extension_systems/proximity/side_relation_gameplay_logic/proximity_broker_stimm_field.lua:123: in function destroy
[5] @scripts/extension_systems/proximity/side_relation_proximity_extension.lua:72: in function destroy
[6] @scripts/foundation/utilities/class.lua:118: in function delete_func
[7] @scripts/foundation/utilities/script_unit.lua:85: in function remove_extension
[8] @scripts/foundation/managers/extension/extension_system_base.lua:126: in function on_remove_extension
[9] @scripts/foundation/managers/extension/extension_manager.lua:670: in function unregister_units
[10] @scripts/foundation/managers/extension/extension_manager.lua:712: in function unregister_unit
[11] @scripts/foundation/managers/unit_spawner/unit_spawner_manager.lua:397: in function hook_chain
[12] ./../mods/dmf/scripts/mods/dmf/modules/core/hooks.lua:198: in function mark_for_deletion
[13] @scripts/managers/unit_job/unit_job_manager.lua:21: in function delete_units
[14] @scripts/game_states/game/gameplay_sub_states/utilities/mission_cleanup_utilities.lua:179: in function _despawn_units
[15] @scripts/game_states/game/gameplay_sub_states/utilities/mission_cleanup_utilities.lua:69: in function cleanup
[16] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:100: in function hook_chain
[17] ./../mods/dmf/scripts/mods/dmf/modules/core/hooks.lua:198: in function on_exit
[18] @scripts/foundation/utilities/game_state_machine.lua:164: in function destroy
[19] @scripts/foundation/utilities/class.lua:118: in function delete
[20] @scripts/game_states/game/state_gameplay.lua:165: in function func
[21] ./../mods/CombatStats/scripts/mods/CombatStats/CombatStats.lua:111: in function hook_chain
[22] ./../mods/dmf/scripts/mods/dmf/modules/core/hooks.lua:198: in function on_exit
[23] @scripts/foundation/utilities/game_state_machine.lua:76: in function func
[24] ./mod_loader:271: in function _change_state
[25] @scripts/foundation/utilities/game_state_machine.lua:116: in function update
[26] @scripts/game_states/state_game.lua:567: in function update
[27] @scripts/foundation/utilities/game_state_machine.lua:119: in function update
[28] ./mod_loader:400: in function update
[29] ./mod_loader:442:in function <[string “./mod_loader”]:441>
Are you using any buff bar mods? I encountered this crash while I was developing Simple Buff Filter (and fixed it before initial release afaik).
1 Like
Looks like the CombatStats mod ![]()
console-2026-02-10-15.12.46-b297b470-c356-4adc-bc50-9cecb7f93d3d.log (94.9 KB)
CharacterGrid
LogMeIn
psych_ward
animation_events
master_item_community_patch
I only enabled these, and I think it’s not the mod’s fault
This looks to also be mod-related but with no reference of which mod, only the mod loader. It would be amazing to see a crash report without mods, if possible. ![]()