you just exposed yourself with that post
Ok
What’s funny about that? Doesn’t your kind always say how Vermintide is a game that takes way more skill, so Darktide should be closer to that?
If it’s a weird jab, I’m not feeling it
exactly this
but thats also the thing if you are good enough you dont NEED any of this alreadybut instead of just not playing those options some people would rather have it removed entirely just to stroke their own ego if you are good enough you can already manage without
nerfing / deleting these things doesnt serve anyone but their ego
On this forum it’s always “the majority of playerbase sucks”, while of course “me and my friends” are the only skilled players on the game. Look how they don’t even acknowledge that others play Havoc 40, they completely disregard it, because they can’t fathom that someone who plays at top level has a different opinion on what the game needs
the majority of the playerbase does suck but thats ok
the problem are those with their over inflated ego in this niche pve horde shooter game that feel the need patronize others constantly and dictate on what is allowed to be good and “fun” in their opinion
Sorry not going for posts that nerf things to the ground as something else is already getting nerfed with DS and there are other weapons that if it weren’t for certain talent builds it would be worse
Exactly, having to actually give a crap about the enemies in front of you makes the game so much more fun. Killing crushers in a second means you just delete the enemy like they’re a poxwalker and never have to engage with their ability to take space or threaten overheads, they might as well not exist. Turns out the games more fun when elites actually exist and matter, who knew!
This one isn’t really a problem, a flat 10% CDR would turn a 30 sec cooldown into a 27 sec cooldown, or a 15 sec cd into a 13.5 sec cd. It’s not a game-breaking ability at all and can be pretty much left alone.
It’s the second one that’s the real problem.
But the problem with this talent is twofold here.
1) It’s too much with no internal cd.
First of all 4% on every kill is too much as it turns high elite/specialist density around on itself. If you can kill a lot of elites in a short time you can spam cooldowns as a team, and then you can basically just keep doing it as long as elites/specialists are thrown at you in high enough numbers. It needs some sort of internal cooldown to prevent this spammability.
2) The competing talents are sub-par and reduces psyker build choices.
Even if nerfed into having an internal cooldown, it would still so massively outperform the other talents at the same tier it radically reduces build choices. It just is THAT much better than other talents in the same tier for psyker.
The solution:
Completely change the talent into something else that is on-par with the other talents in the tier, but add the Psykinetic’s Aura talent effect (but with an internal cooldown) to base coherency effect with each party member contributing 1% CDR (with, say, a 3 to 5 sec internal cd just to spitball something).
This way the overall coherency CDR ability from elite/specialist kills is kept in game (helping the team in high-pressure situations), all party members contribute to it instead of just psyker, soloing nerfs it while more people in coherency elevates the effect(incentivizing teamplay to maximize it’s effect), plus with the internal CD it prevents spammability of special abilities.
I think this would basically solve the problem.
Agree…
If you see what I have written, I asked the second to be personal for the psyker and not for the team. I think it is pretty fine on psyker (but I can be wrong as I don’t play it) but absolutely wrong as a CDR for the entire team.
Even if that was the case I think it’s too strong a talent for it’s placement, as taking anything else at the same tier instead of PA is basically a self-nerf then (MiM and MM are just terrible talents really). I really think the talent needs to be completely changed to have a different effect, that the effect is added to basic coherency mechanics, and given an internal cooldown. Heck, the competing talents on the other side probably need a buff too anyway since they’re so rarely taken.
With respect to Psykinetic’s Aura’s power it combines incredibly strongly with Warp Siphon (7.5% CDR per warp charge spent on your combat ability), allowing you to basically chain up either Bubbles (you can put up another long before the first on dissipates), Venting Shrieks, or Scrier’s Gaze over and over again provided you keep killing large numbers of elites, or generate a lot of warp charges quickly (which you invariably do when enemy density is high).
I don’t think any class should be able to literally spam their combat ability. It should be a worst-case scenario ability for a tough situations, not something you can just keep doing over and over with no delay in between.
Obviously game modes that are presently designed around players having the ability to chain their combat abilities need to be reworked to compensate for this too.
It is very unfortunate to see some people be so against nerfs, but hate Havoc for having massive elite blobs and boss spam. If you want Havoc to be more “lenient” (you can already take more builds than people think, if you get accepted) with builds, than nerfs to player power need to happen. Which includes CDR.
yeah even if they nerf the most offending weapons, CDR will still be so strong that it will be trivializing and ruining many aspects of the game’s combat.
Zealot charge spam is too good at deleting armor, chorus spam gives free gold toughness and pauses the game, shout gives free golt toughness and pauses the game but even faster and without killing your personal dps, taunt is ogre smite, and skriek spam melts everything.
You can use all of this to turn off the game mechanics and make the game boring and unengaging, requiring the super challenge mode to go comically balls to the wall just to try to compensate (and then it kind of doesn’t anyways because more elites and specials means more CDR smile)
Not true. This game is not currently possibles to accomplish without use of high power weapons like Magnacore Plasma Rifle and Macabbian Duel Sword Mk 4. We use these weapons and abilities because the other weapons like the Relic Blade is far too weak to be viable on Damnation difficulty.
Relic Blade is too weak…on Damnation? what the actual hell??
Please say that it’s a sarcasm.
You are overthinking it. Just remove the node entirely or at least make it psyker only.
This node alone accounts for massive power creep as it scales with number of enemies and can ensure ability spam of your mates, meaning gold toughness, taunt, etc.
I sure tf am.
Dmg debuff is good, but near constant uptime on Taunt is phenomenal.
These kinds of threads are embarrassing and a great example of why, as a developer, you should rarely take community balance suggestions seriously.
yeah we already have the pattern for the more “reasonable” CDR thing with bruiser’s increased CD for X seconds motif, all you need to do is change it like that make it apply to psyker only so it doesn’t stack with other CDR. Also do the same to vet’s tac awareness. That’s the compromise with people who like the CDR, to just make it somewhat reasonable (even tho it’d still be the best talents to always take)
But that’s just the compromise, my preferred position is to simply remove ALL talent tree CDR except for seer’s presnce. Idk how i feel about Warp Siphon’s CDR, but it’d at least be a lot more reasonable with psykenetic’s aura removed.
Same, brothryn. Gotta protect the lil uns.
