same heroes like skavens.
there could be talents, career, weapons, skins and frames for skavens
talents: every 5 levels that skaven would gain 1 talent point. just the same as for heroes regarding talents for skaven write to bigsoulder@gmail.com
career
every skaven would have some special career to use like
assasin escape bomb: hodí pod něj kouřovou bombu, která ho teleportuje na bezpečné místo jako bonus ze sebe schodí jakýkoliv effect write for more details
hookrat: hook rat could summon a horde as a pack leader
when he pulls out a horn and blows his horn, he summons a horde that will be an elite horde according to talent normal skaven slave horde and mixed
gasrat: the gas rat should have a suicide charge by pulling out a gas bomb and running forward quickly. the moment the player pressed the left button, it would stop and throw a bomb at their feet that dealt high damage and created a cloud of gas.
warp fire: warp fire would spawn a line of fire that would create the same wall of fire as in Siena. which would give damage depending on how long the player stands there
ratlingun: the rain of bullets where I thought of 2 things, either that projectiles would start falling from the air on a certain area or that the ratlingun would stop in place and get a boost to lives and stagger defense, its attack speed and accuracy would increase
about weapons
they could chose like
gasrat: as rate would have different gas colors, but the 1st gas color would slow down at the cost of less damage
2nd color would give high damage
The 3rd color gave less rendition
4. color normal gas
and still other things occurred to me
ratlingun:
1st weapon should have more accuracy at the cost of damage
2nd weapon more damage less accuracy
3rd weapon higher rate of fire and more ammo at the cost of damage etc
4. would be basic gun
warpfire:
- the weapon would fire according to where it is aimed
The 2nd weapon would have a longer range at the cost of a smaller stagger
The 3rd weapon was a basic weapo
assasin: 1st weapon more damage on impact
2. The longer I stab, the more damage I do
3. faster jump at the cost of maneuvering
4. lower speed but greater maneuverability
5. basic weapon
hookrat:1. hook from better action speed and movement at the cost of less damage
2. hook more stamina and reduced damage
3. more damage and less movement
4. and basic hook
about skins and frames its just about how would that look.
i think thats all but if you want to ask anithing then ask here 1st weapon more damage on impact
2. The longer I stab, the more damage I do
3. faster jump at the cost of maneuvering
4. lower speed but greater maneuverability
5. basic weapon
for question bigsoulder@gmail.com