- Will consist of 3 consecutive (randomly selected) missions you must complete one after another; you can preview the missions and their modifiers before starting the match
- Will be accessible through Mission Terminal, being always present at each difficulty level and shown as a single icon
- Missions comprising the operation and their modifiers will be rotated at some short interval; they are your normal missions and modifiers, nothing new
- To participate you must have at least 4 operatives of 4 different classes, all leveled up enough to access this level of difficulty
- No default capture/rescue mechanics, on death this operative - in fact, this class as a whole - is crossed out, and you must choose one of your other operatives of another class within 30 seconds; you are immediately spawn near your group then; you are also allowed to select specific build you want to use (loadout preset)
- You have 3 respawn attempts in total (thus you can play as 4 different classes during this operation)
- Join In Progress is supported, but JIP players have to live with the legacy left for them; so if the previous player already “have spent” their Veteran and Psyker attempts, you can’t use those too; “Quick Play” can send you into this kind of mission too, with new checkbox added, allowing you to exclude those (as those operations are kinda lengthy); it’s set to exclude them by default
- If all respawn attempts are spent for some player, this player’s slot is locked out and team will be permanently short of one player from now on, nobody can join instead of them
- New set of penances and unlockable cosmetics tied to this mission type
P.S.
10. You can also change your operative/build between missions within the operation; you can only choose between operatives that are still “alive”