So a lot of people feel that dual weapons are just stronger variants of their 1 handed counterpart but none seem to share the properties of said 1 hander (linesman, 10% crit, etc.). I think these properties could be incorporated into the weapon set but at a cost: dodge count. To me it seems silly to be swinging both arms and dodging around like a maniac without flaw because all dual wield weapons have 3 to 6 dodges. Drop this down to 2 or so but keep dodge range in exchange for increased offenses (effective cleave or crit chance). Thoughts anyone?
While I feel like this makes sense, I also know in my heart that the amount of rework required for this would be as much, if not more than the recent Big Beta Balance. I just don’t see FatShark doing this any time soon. This is one of the major reasons I criticized FatShark for ending the BBB so soon rather than playing around with different setups for couple months, and really optimizing combat.
Would it though? Just slap some properties on the appropriate attacks and change a variable.
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